Arcane Worlds

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  • Arcane Worlds

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

Generated models for trees and stones, and some bug fixes. It's been one hell of a year, so I'm taking a couple of weeks off. Have a nice holidays! Change log: Tree and small stone models are now generated using a new Orb script. Buildings (including your castle) are now damaged by water and lava. Fixed camera jerking after selecting a spell.


The worlds are twice larger now, 4 times the area. With optimizations, it looks like they'll be fine for the multiplayer. Change log: Game worlds are now 4 times the area than before. Fog range is the same, so you can only see about quarter of the world around you now. Optimized fluid simulation. Many optimizations in world generation. Added (slightly) animated loading screen, long tasks like world generation now run in background. Added anonymous game analytics. For now it only records simple e...


This took a long time, and it's a rather boring update from your point of view. There are likely weird new bugs too. Huge rewrite of game code in preparation for the multi-player. Switched to FMOD sound engine. Game simulation and rendering are in different threads now, resulting in smoother frame rate. Some parts of game code were optimized to use multi-threading. Spells are now scripted, so potentially mod-able. Global resources are removed for now, so no crafting, you find spells directly in ...


I had some health issues, so this update took way longer than expected. I'm much better now though. The main thing in this update is the new boss fight mode. Also, I switched to DirectX 9 ex, which might cause issues on some systems, so let me know if there are any weird bugs or problems starting the game. Change log: Added initial boss fight game mode. Switched to DirectX 9 ex, requires Windows Vista or newer. Player now collides with static objects. Gatherers now ignore mana that is in the cas...


I added support for spline-based deformation to point cloud models, and switched wyvern and caterpillar monsters to point clouds. Also a bunch of improvements and optimizations. Change log: Wyvern and caterpillar monsters now use point cloud models. Various quality improvements for point cloud models. Fixed a bug that made gatherers fight over mana. Optimized some AI-related code. Integrated easy_profiler (dev stuff, you likely don't care about it). Support the development on Patreon!






  • OS: Windows XP
  • Processor: Pentium 4, Athlon 64
  • Memory: 1 GB RAM
  • Graphics: NVidia 6600, ATI X1300
  • DirectX: Version 9.0c





  • OS: Windows Vista or newer
  • Processor: 2 cores or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 class card or better


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