Astrox Imperium

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  • Astrox Imperium

Astrox Imperium is an RPG set in space that was developed and published by Jace Masula on March 22nd, 2019.

As planets kept collapsing into ecological depression, the only way for humankind to survive was to look towards the stars. A gigantic ship was created, called Imperium, and it was designed to bring man into a new age. Everyone put aside their differences for the hope that a new beginning might await somewhere in the cosmos. No one knows how it happened, but the Imperium was destroyed. Survivors created homes from the wreckage and survived as long as they could. 230 years have passed since that happened, and the story of Imperium is still alive.

One of the most important parts of space games that fall into this category focus a lot on mining. Astrox Imperium is no exception, and mining is the easiest way to earn credits early on. It's easy to understand and do, but if you want something more exciting, there are always contract missions on the table. Some involve combat, like taking down raiders, pirates, or even regular NPCs. In a relaxing title like this one, combat missions come like a breath of fresh air.

Progression can be tweaked so that all players adjust the speed of the game. Despite not having any groundbreaking mechanics, Astrox Imperium manages to feel familiar yet incredibly engaging with its gameplay loops that are designed to be simple to understand yet possess incredible complexity so that players can enjoy it for an extended number of hours.

Devlog 93 covers the new additions and adjustments to the structure editor. I have added a number of new 3d character models, and animations that will help bring the structure interiors to life. These NPC characters will be mainly what I used to tell the story for the game. Each NPC can be linked to a new or existing scripting file, that will provide you the dialog box and all the current commands are accessible. I have also added a new feature that allows you to find, and store items inside the...

2021-07-26

Devlog Video 92 covers the new functionality of the tractor beams and the tractor drones. These will now move objects at a fixed rate based on the level of the beam. No longer will the mass of the tow object be used to calculate the amount of force applied. I have also made a number of changes and tweaks to the structures when being towed by tractor beams. The structures will remain where you tow them, however, future versions will require that you own the structure before attempting to move it....

2021-06-11

In devlog 91, the new addition of GPS auto-targeting will allow you to see the GPS destination to a specific station. You can activate the GPS auto-target a few different ways. The first way is to click any of the station links found on the stations tab of the journal panel. You can also click any of the items or skills found when performing a search on the journal panel. Both of these methods will directly link you ship's GPS to the station you have selected. Although the video states otherwise...

2021-05-05

I spent some time fixing up the merc AI flight functions. There were a number of issues that needed to be addressed with the way the mercs were responding to commands, and thinking for themselves when autotasking. After lots of hairpulling and a few self induced bald spots, the mercs are now performing much better. The main thing that was addressed, was the requirement to manually target with the mercs. This is no longer the case. Neutral mercs will now assume your target, and fire without you h...

2021-04-24

In this video, I discuss the new features found in the station offices. You can now retire a mercenary into an office management position. By doing this, it will unlock the station service that the office is linked to. This will allow you to unlock all the services in any station that has office access. Once a merc is moved into a management position, they will no longer be counted as part of your fleet. The will reside at the station in their new position, and will general residual income for y...

2021-04-16

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: I7Intel Core® i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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