Astrox Imperium

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  • Astrox Imperium

Astrox Imperium is an RPG set in space that was developed and published by Jace Masula on March 22nd, 2019.

As planets kept collapsing into ecological depression, the only way for humankind to survive was to look towards the stars. A gigantic ship was created, called Imperium, and it was designed to bring man into a new age. Everyone put aside their differences for the hope that a new beginning might await somewhere in the cosmos. No one knows how it happened, but the Imperium was destroyed. Survivors created homes from the wreckage and survived as long as they could. 230 years have passed since that happened, and the story of Imperium is still alive.

One of the most important parts of space games that fall into this category focus a lot on mining. Astrox Imperium is no exception, and mining is the easiest way to earn credits early on. It's easy to understand and do, but if you want something more exciting, there are always contract missions on the table. Some involve combat, like taking down raiders, pirates, or even regular NPCs. In a relaxing title like this one, combat missions come like a breath of fresh air.

Progression can be tweaked so that all players adjust the speed of the game. Despite not having any groundbreaking mechanics, Astrox Imperium manages to feel familiar yet incredibly engaging with its gameplay loops that are designed to be simple to understand yet possess incredible complexity so that players can enjoy it for an extended number of hours.

In this video, I cover the new visual effects for the modules, the ammo and explosions. I have been slowly working on revamping the old effects, and soon I will be replacing the sounds to match. I have also added new particle effects system to all the engines. Each engine now had a unique effect. Devlog 82 covers build 104 and 105. BUILD 0.0105 - Fixed structure cargo error when dragging while refinery is active. - Fixed structure cargo error when dragging while fabricator is active. - Adjusted ...

2020-09-22

In this video, I show the newly implemented save game backup system. This new system will provide you with the ability to create backups of your current savegame file. This will allow players to restore a backup if they made a mistake, or want to revert to an earlier time. The backups can be created and restored from the title screen. You can also remove any unwanted backups that you no longer wish to have listed. These backup saves are zipped and time stamped, allowing you to know what saves ar...

2020-08-28

The NPC AI has been tweaked to allow for more faction rating hostility to prepare for the soon to come all out faction battles. I have also added mission generation for all of the 12 sub-factions. This will help to steer clear of any unwanted faction conflicts... unless you are looking for a fight of course. I have added the ability to disable the skill training timer. You can access this option via the Options / Extra panel. This option will not save properly on existing games without manually ...

2020-08-07

Woohoo, 100 builds and counting! So before I cover the good stuff, I continued my quest to improve ship AI flight and pathfinding at high speeds. I made a number of tweaks and adjustments to the ships code and things are shaping up. I also added persisting crates, which now will remain in a sector even if you leave. This will NOT effect mission crates, as their persistence is handled differently. I have also revamped the small buttons that live next to the module HUD. they are no longer attached...

2020-07-01

Devlog 77 covers an array of fixes and additions. I spent some time working on the Merc AI and their behavior routines. I am much happier now with they way they are flying and working. I revamped a good bit of the FLEET COMMAND panel to make it easier to command multiple Mercs regardless of the ships target. New formation lock code, and improved auto tasking. I made a number of small tweaks and QoL improvements to a number of panels. I reworked the Station Storage panel, it now has full sort, an...

2020-06-12

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: I7Intel Core® i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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