WARNING: This is a restricted product and it can be activated and played ONLY in Europe.
Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development.
Astrox Imperium is an RPG set in space that was developed and published by Jace Masula on March 22nd, 2019.
As planets kept collapsing into ecological depression, the only way for humankind to survive was to look towards the stars. A gigantic ship was created, called Imperium, and it was designed to bring man into a new age. Everyone put aside their differences for the hope that a new beginning might await somewhere in the cosmos. No one knows how it happened, but the Imperium was destroyed. Survivors created homes from the wreckage and survived as long as they could. 230 years have passed since that happened, and the story of Imperium is still alive.
One of the most important parts of space games that fall into this category focus a lot on mining. Astrox Imperium is no exception, and mining is the easiest way to earn credits early on. It's easy to understand and do, but if you want something more exciting, there are always contract missions on the table. Some involve combat, like taking down raiders, pirates, or even regular NPCs. In a relaxing title like this one, combat missions come like a breath of fresh air.
Progression can be tweaked so that all players adjust the speed of the game. Despite not having any groundbreaking mechanics, Astrox Imperium manages to feel familiar yet incredibly engaging with its gameplay loops that are designed to be simple to understand yet possess incredible complexity so that players can enjoy it for an extended number of hours.
This video features a new addition to the game, the ability to warp from one sector to another, without the use of warpgates. I have added 3 new passive modules into the game. The Basic, Improved, and Advanced warp drives. These modules do not require any special skills. They are quite expensive and...
In this video, I go behind the scenes with FL studio 20 to show some of the process and methods I use when composing space music. I cover the overall layout, a few of the software synths, and how I link up and use a midi controller to adjust the software synth with a physical keyboard. I really enjo...
BUILD 0.0076 - Fixed bad name in station name file. - Fixed hangar side scroll button alignment anchors. - Adjusted hangar side scroll button sizes. - Adjusted the garage mobility slider min / max. - Adjusted station interior structures layout. - Adjusted and improved interior structure texture. - A...
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