Astrox Imperium

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  • Astrox Imperium

Astrox Imperium is an RPG set in space that was developed and published by Jace Masula on March 22nd, 2019.

As planets kept collapsing into ecological depression, the only way for humankind to survive was to look towards the stars. A gigantic ship was created, called Imperium, and it was designed to bring man into a new age. Everyone put aside their differences for the hope that a new beginning might await somewhere in the cosmos. No one knows how it happened, but the Imperium was destroyed. Survivors created homes from the wreckage and survived as long as they could. 230 years have passed since that happened, and the story of Imperium is still alive.

One of the most important parts of space games that fall into this category focus a lot on mining. Astrox Imperium is no exception, and mining is the easiest way to earn credits early on. It's easy to understand and do, but if you want something more exciting, there are always contract missions on the table. Some involve combat, like taking down raiders, pirates, or even regular NPCs. In a relaxing title like this one, combat missions come like a breath of fresh air.

Progression can be tweaked so that all players adjust the speed of the game. Despite not having any groundbreaking mechanics, Astrox Imperium manages to feel familiar yet incredibly engaging with its gameplay loops that are designed to be simple to understand yet possess incredible complexity so that players can enjoy it for an extended number of hours.

In devlog 100 video, I discuss the new addition of drone grouping, drone hotkeys, and the addition of ammo to the station garage panel. I have also added the ability to refine special items for a chance of recovering an upgrade document. This new document spec will allow the fabricator to produce valuable special items. A handful of bug fixes and minor tweaks have also been address in 131. Build 0.0131 - Fixed buy to station storage from market available space calculation bug. - Fixed storage in...

2022-03-05

Devlog 99 covers the new sandbox changes. This new system uses a grid matrix to determine placement and linkage between sectors. This also allows for better distribution of sector security and environment. Factions are now clustered together on all layouts except the spiral layout. Build 129 has an improved ui when dealing with object selection on the main screen, tactical panel, and raw object clicks. prior to this build, all of these were providing different functionality. Now their functional...

2022-02-08

Build 128 introduces the ability to save and load presets in the sandbox.You can now save the settings you wanted to try, and if you need to make changes, you are not forced to remember what you selected previously. I have also added a (Default) preset, in case you make some changes and want to reset the sandbox without having to load the title screen. I also made some changes to improve the marketplace. These changes now make the player interaction with the markets feel more alive. When supplyi...

2022-01-19

I will be focusing on the galaxy map and sandbox over these next few weeks. If you have any issues with the new planet stuff, be sure to leave feedback on the forums so I can fix em. Build 0.0127 - Fixed LS calculation for buffs on individual ls skills. - Fixed skill point rewards for structure npc based missions. - Fixed raider loot drop bug preventing special items from raider loot drops. - Fixed salvage harvest id items for levels 5-10 salvage resources. - Fixed bug causing active scanner err...

2022-01-07

This is a big update that deals with the item database, the tech spec documents, refining and fabrication of items. I also made some major changes to the way the UI scales, as well as a few layouts on a number of panels. It is highly recommended that you play a new save... even if you just create a new save game and import your old pilot into that save. This will help to eliminate bug reports caused by bad migration data. If you have any prolems or questions about this, hit me up on the forums o...

2021-12-22

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: I7Intel Core® i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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