Astrox Imperium

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  • Astrox Imperium

Astrox Imperium is an RPG set in space that was developed and published by Jace Masula on March 22nd, 2019.

As planets kept collapsing into ecological depression, the only way for humankind to survive was to look towards the stars. A gigantic ship was created, called Imperium, and it was designed to bring man into a new age. Everyone put aside their differences for the hope that a new beginning might await somewhere in the cosmos. No one knows how it happened, but the Imperium was destroyed. Survivors created homes from the wreckage and survived as long as they could. 230 years have passed since that happened, and the story of Imperium is still alive.

One of the most important parts of space games that fall into this category focus a lot on mining. Astrox Imperium is no exception, and mining is the easiest way to earn credits early on. It's easy to understand and do, but if you want something more exciting, there are always contract missions on the table. Some involve combat, like taking down raiders, pirates, or even regular NPCs. In a relaxing title like this one, combat missions come like a breath of fresh air.

Progression can be tweaked so that all players adjust the speed of the game. Despite not having any groundbreaking mechanics, Astrox Imperium manages to feel familiar yet incredibly engaging with its gameplay loops that are designed to be simple to understand yet possess incredible complexity so that players can enjoy it for an extended number of hours.

Devlog video 87 covers a number of new features and adjustments in builds 112 and 113. Lots of tweaks and adjustments to the NPC AI and the way they determine their tasks. I have also added a few database items and revamped a few descriptions. Skill book items have been added to the game. You can find these very special items from high level raider drops. These items, when used, will add skill points onto your pilot account. There are 3 types of skill point books. The Basic, Advanced, and Elite ...

2021-02-26

This video covers the updates from build 109 and build 110. The video is a bit longer than normal, but it does have a bunch of new features and mechanics that have been recently implemented. The new addition of storage lockers now make it possible to manually sort and store your items however you see fit. You can add , edit, and remove storage lockers, and they are provide free of cost. You can nest the lockers 5 deep. Removing a full locker will move all the items to the parent locker before cl...

2021-01-05

In DevLog 85, I cover the a few bug fixes for build 108. The main addition of 108 being the new Warpgate Generator structure. This new buildable structure will allow you to stabilize a wormhole, and convert it into a normal functioning warpgate. You will need to deploy a construction platform first. Once it is complete, you will need to dock inside and begin the transfer of the required materials to upgrade the structure. This process will require a number of upgrades to unlock the Warpgate Gene...

2020-11-26

In this video , I cover the new additions of the Autocrate and Autoscan tasks for the recon mercs, and the pirate mercs. I also cover a few bug fixes, and a number of tweaks to the graphical shaders. There have been a number of new sound effects added to the stations, and I will continue adding a few new sounds over these next few updates. The Autocrate function for the pirate mercs will send the merc out on his own to collect any derelict crates that are floating around the current sector. Once...

2020-11-11

In this video, I discuss the addition of the new sound fx that have been added in build 106. Some of the sounds are 3d sounds that are attached to various game objects. This provides much more ambience to the Astrox universe. I have added new sounds for all the engines. There are currently10 engine types in the game. Each engine has a unique sound. The engine sounds are adjusted based on the current ship's thrust. This will tweak the sound of the engines base on how much power is being supplied ...

2020-10-06

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 (64 bits)
  • Processor: Intel Core® i5
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 470 / AMD Radeon® HD 6870 / DX10 compatible GPU with at least 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: I7Intel Core® i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce® GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Additional Notes: Only 64 bits versions of Windows are supported.

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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