Cliff Empire

2 Rates
Add to Wishlist
  • Cliff Empire

Message for survivors on the Earth's orbit!

After a nuclear war life on the surface became impossible. A 300m thick radioactive fog covered the Earth.
Our scientists in the past decade predicted such course of events and used all available potential to build cliffs in the mountain region to restore life on Earth.

We are looking for bold active people to manage the process of restoring life on Earth. Join!

- develop in parallel the economics of several independent cities
- trade between your cities and the orbital station
- a dynamic climate change that will test the strength of your cities' economies.
- choose between ecological and harmful power supply
- 48 additional university researches to improve the city structure
- over 120 structures for constructing the city
- 15 goods for trade and consumption
- possibility of switching between the 3D and the orthographic camera, as well as a free camera for walking around the city.
- additional 15 quests that open access to orbital station and huge location in lategame
- sandbox mode
- tower defense more

The compact gameplay involves the construction of three small cities in each randomly generated level.

In both versions: Fixed weather effects. Fires no longer occur when natural disasters are turned off. Remaster version: Fixed trading portal effects. Fixed bug where Motion blur did not turn off. Fixed bug when UI size settings were reset every time you run a game. Added SSGI quality settings. Fixed UI transparency. Fog returned in simulation mode.


{STEAM_CLAN_IMAGE}/32562111/e6744213001fef9663b39468336012911a41a334.png However, I decided not to make new graphics as a separate release or DLC, but make it as the main version, because it will be hard to support both versions in parallel... At first it seemed that the framerate would be low, but still, the most hard effects can be disabled in settings and then everything seems to work quite quickly. Completely updated graphics core, reconfigured lighting, effects. Added a new TAA antialiasing...


{STEAM_CLAN_IMAGE}/32562111/a218e93a8c1d499ca1fe8f564396759790a0d691.png Ok, this is probably the end… I am also preparing a new release with improved graphic rendering but it can take a long time… New building for the lower level Eco-pillar New building for defense - Protective field. Fixed bug with Heart of Hope when starting a new game if you enable "Complete all researches". Update 1.19f1 Fixed a bug where an underground warehouse was stolen by marauders. Fixed a bug where you could build a ...


This is all the changes that were planned to be introduced in the project at this stage of development. New research and project on cliffs - Heart of Hope. New research and project on cliffs - Cliff expansion. Marauder attacks in "defense" mode start with a longer time range. Defrost capsules now contain not 50 but 70 people. (+800 people in total if you start a new game.) Update 1.18f1 fixed bug with incorrect positioning of the Heart of Hope on some cliffs. fixed bug with duplication of dam an...


{STEAM_CLAN_IMAGE}/32562111/9b230f879373f63ff25dfed4bc699afc95851f4a.jpg New building - Engineering Bureau. Opens 13 of 15(2 more will be added later) additional enhancements for the later stages of the game. New building - underground warehouse (opens through the engineering office) New building - underground delivery node (opens through the engineering office) Among the projects of the engineering bureau: dome, dam, additional space for construction in orbit, earthquake protection and more... ...






  • OS: Windows 7 or newer
  • Processor: 2 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics
  • DirectX: Version 9.0
  • Storage: 1 GB available space


You must be logged in to post a comment.
HRK Live Support