Coffee Crawl

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  • Coffee Crawl

A strange phenomenon has swept across the globe. People began to fall asleep no matter where they are. By the third day only a remaining few who are still awake, surpressing their urge to sleep with, well... coffee. The rest shows no sign of waking up.

Coffee crawl is a mix of action RPG, survival, and roguelike; that means permanent death. You play as one of the survivor who must find the source of the phenomena and put a stop to it, since you have nothing else to do. There's a slight learning curve in this game. You can learn the basic from the tutorial, but most stuff and interactions need to be discovered by player themselves, by playing and dying.


  • Explore randomly-generated levels; from an inconspicuously large basement to a spellbinding library.
  • Simple and fast-paced combat. No aiming skill required. You just have to know when to engage or retreat.
  • Build your character from a pool of 120+ abilities and customise your look.
  • Unlock more stuff as you play.
  • Tons of items.
  • Encounter 100+ different types of enemy.
  • Play by the rules, or go anarchy and do whatever you like. Just don't get caught.
  • Money is scarce so manage you resources, mine for materials, craft items, trade, or just take a loan.
  • Employ the service of various NPCs scattered around the map or beat them for their lunch money.
  • Detailed diplomacy system; make friend or enemy with people you meet along the way.
  • Learn a weird language.

Changelogs Fixed the order of peer's favour. Re-positioned the text box for runes at the Gate. Some grammatical correction. Nerfed feather weight reduction from 35 to 30.


Changelogs You can now use the clock in your Hall to reset map progress. Caffeine decay now tick every 5 sec, down from 1 sec. Increased caffeine decay scaling per hour. Changed some peer's dialogue. Added an exit option in the status window. Moved splash screen during startup to the credit.


This is a major update. If you have any run prior this update, finish or abandon it before updating. Refer to Update 1.18. Changelogs The game aspect ratio increased from 17:13 to 21:13 New HUD design. HUD is now an actual Head-up Display (moved from the bottom to top) Slight change to some map layout to match the new aspect ratio. Horizontal AoE for screen damage increased fr...


We have a new title screen now. Store page will be updated later. Changelogs Reworked revive and express soul mechanic: Previously, express soul revives you on death. Now it add points toward a "Revive" when used, cost increased with each use. Revive charges can be viewed from the Bonus tab. Adjusted Leilah's favour to include Revive. Adjusted some novelties to add Revive. Del...


This is a major update. If you have any run prior this update, finish or abandon it before updating, otherwise that run will encounter errors. You can disable automatic update by right clicking the game in your library go to properties updates automatic updates select 'Only update this game when I launch it'. Coffee Crawl now has a Demo Changelogs Express soul reduce doom stack by 33%, down from 50%. Reviving now remove 25% all ailments stack. Reduced peer item request quantity from 6-20...






  • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 450 MB available space
  • Sound Card: DirectX 9.0 Compatible Sound





  • Graphics: OpenGL ES 2.0 hardware driver support required for WebGL acceleration. (AMD Catalyst 10.9, nVidia 358.50), iOS 8.0, Android 4.4.4






  • OS: Mac OSX 10.10 or better
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: Compatible OpenGLR
  • Storage: 450 MB available space


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