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Game One of the iDGi-1 Trilogy.

A murder mystery, on a plane, in the future.

CONSORTIUM is an interactive narrative experience, first and foremost.

The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space. Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, CONSORTIUM contains a fully resolvable arc entirely aboard Zenlil, it plays like a "bottle episode" of Star Trek with you being part of the cast.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.



Happy 21 day everyone, General iDGi Dev Update Recent testing of our VR game has yielded the type of feedback we were hoping for. We’ve been spending a great deal of time lately on a major optimization pass for the VR game (Quest 2 native…) in addition to a ton of tasks related to the most recent 21 day video we posted. Here is a (work in progress) glimpse of something we’re working on… {STEAM_CLAN_IMAGE}/5419682/0de07a98e6178c9c9ed86d3735c59f845ffc9089.png Until next month when we should have a...


Happy 21 day everyone, General iDGi Dev Update We’ve recently sent out the latest builds of our VR game and Whispers From The Rift for testing. In addition to taking a bit of a break, we’ve been working through tasks related to last month’s video, and we’ve recently found a few additional details of ZENLIL’s lounge via iDGi-1… {STEAM_CLAN_IMAGE}/5419682/900a16c6d702cadfb38596ffbd94418fd2f3a9cc.png Until next month…. Namaste, --iDGi “The supreme art of war is to subdue the enemy without fighting....


Happy 21 day everyone, General iDGi Dev Update Freshly updated builds of both our VR game and Whispers From The Rift are undergoing final preparations for going out the door. We will also shortly be letting more folks into the pre-beta test. For those interested, watch for incoming emails and Discord announcements. Whispers now has double the number of brainscan illustrations from the previous build, and the VR Game continues to inch closer to beta each day. Here is a brief glimpse of a couple t...


Happy 21 22 day everyone, General iDGi Dev Update After a few weeks of internal testing, debugging and fixing, we finally sent keys out to the first wave of testers for the pre-beta testing for our VR game. If you are a Tower backer that signed up for testing and haven’t received your key, that means you’ve been assigned to the second wave, roughly around early April. Whispers From The Rift is still in the middle of being upgraded with many new brainscan images. How many in total will it have on...


Happy 21 day everyone, We are thrilled beyond words to be able to announce that in December of 2021, our currently still technically secret VR project was selected to receive an Epic MegaGrant! {STEAM_CLAN_IMAGE}/30435651/cab736369ce567b3bfa25193d09e31c75f4a44d1.png This MegaGrant is enabling us to hunker down and focus on getting the game done and ready for release. We are honored and extremely grateful to Epic Games for their awesome support and acknowledgment that we're really onto something ...






  • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
  • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.





  • OS: Windows 7/8 x64
  • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
  • DirectX: Version 9.0c
  • Storage: 7 GB available space


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