DEVOUR is a co-op horror survival game for 1-4 players. Stop a possessed cult leader before she drags you to hell with her. Run. Scream. Hide. Just don't get caught.
HAVE YOU GOT NERVES OF STEEL?
CAN YOU STOP THE DEMONIC CULT LEADER?
Anna Puerta, leader of demonic cult The Watchers of Azazel, has just performed a forbidden ritual, believing she can summon and control the goat demon himself. But something has gone wrong, and Azazel has possessed her.
The Watchers
DEVOUR is the prequel to the 2-player online co-op game The Watchers. Play as Anna's estranged children Luisa and Frederico as they search for their missing mother.
Official Soundtrack We're thrilled to announce that the release of the official DEVOUR soundtrack, composed by Steve Brooks and Peter Fender, is available to buy NOW! This high quality OST allows you to enjoy the spine-tingling sounds of DEVOUR as you return to all your favourite game locations in this unique horror soundscape. {STEAM_CLAN_IMAGE}/37243634/cacbc5504f0b02de6e2f4a6d054572f64cf2175a.jpg The soundtrack's 21 tracks includes every chilling ambient score and main menu theme music from e...
Please note that all users will need to update Devour to play on the same server. - Fix for a crash that sometimes occured for Mac OSX users on The Farmhouse - Reconnect spawn points on The Inn and The Farmhouse have changed so that if you are dead you are not softlocked on reconnect - Fix for an edge case where Zara would scream whilst running after emerging from a hole - Reconnect modal shown on game launch cannot be closed when pressing the Esc key anymore - Fix for when servers sometimes did...
The time has come! You can now play as Azazel in our brand new 4v1 asymmetrical game mode. Sorry, it won't actually ever happen. Happy April Fool's Day! On to the actual (somewhat boring) changelog: - The Town on Nightmare can now only be played if you have beaten it in Normal or Hard first (same as all other maps) - Fixed an edge case issue where a ritual book became invisible when placed on the altar but not burned - Sam will now reliably stand still to enrage even if he is about to destroy a ...
- Potential fix for a hang/crash that could occur due to a CPU thread locking up - Fix for Spiders that were sometimes not avoiding other spiders correctly - Fix for Sam not always activating his enrage animation on 10 books burnt - Ghosts no longer get stuck when fleeing if they pick up a book directly under a player - Server browser no longer appears underneath the main menu if you click the exit button immediately after hosting a game
Another day, another patch. For a while we've heard feedback that AI sometimes runs past a player who is a client (not host) when they are crouched. We've managed to reproduce the issue (thanks theblitz707) and have addressed it. AI will now perform the exact same line of sight raycasts for clients as it was already for the host. Whilst we understand that this might make AI slightly harder to avoid, it's important that the experience is the same for all players. As a counter-balance, AI will now...
Minimum:
Recommended:
Minimum:
Recommended: