DinoSystem is a 2D, top-down ecosystem and survival simulation that allows players to either manage the ecology of an evolving island (inhabited by dinosaurs), or survive in it as a human, dealing with realistic survival mechanics, and with a deep character progression system that tracks how your character's body adapts over time.
An emergent, living world:
Everything on the island is subject to biological and physical rules, and nothing comes from nothing: will you hunt the last dinosaur of its species for a steak, or will you protect it from extinction and make sure its eggs hatch? These are the dilemmas you'll face in the game, as long as YOU don't get extinct.
Development:
To see all the features planned for the full release and the ideas we are considering, please check the development roadmap, and feel free to join the discussion and make suggestions!
Game Modes:
World Features:
Survival Features:
Many more features will be added throughout the development! Again, check the development roadmap, and feel free to get involved and suggest new features.
### NOTE FOR LAPTOP USERS ###
If you have a decent graphics card and still have bad performance, it's possible your card is not being used to run the game. Try enabling your graphics card for run_game.exe (the game launcher), here's a guide for NVIDIA and ATI.
This update IS compatible with savegames from previous v0.88.0+! This is a minor update that includes some balance tweaks and various small improvements, as well as several important fixes. I've decided to release this before the actual v0.91 (which will add a new animal, the Didelphodon) to address those issues as soon as possible, since the next major update is still in the works and requires some weeks. GRAPHICS: - When moved during actions (es: components moved on build spot during building)...
This update IS compatible with savegames from previous v0.88.0+! SYSTEM: - Minimum zoom expanded by 2x. AUDIO: - Animal sound produced when poisoned has pitch increased if it's young, just as other sounds. INTERFACE: - Combat Stance message will now also show when enabling it by equipping a weapon. - Added new hints for disabling Combat Stance and Sneaking. - Improved hints appearing when failing at lighting fire. - Minor changes to some game messages. - Debug info (toggled with F3) text format ...
This update IS compatible with savegames from previous v0.88.0+! --- FULL CHANGELOG 50% dmg, up from 33%). - Body Weight is now shown without the addition of body hydration and stomach content (both in the screen info player and as +/- trend), but the actual weight used to calculate moving speed, jump etc is still influenced by those variables. Screen info tooltip updated to reflect the change (and now also shows the actual full weight as an addendum). - Muscle Soreness gain from walking and cr...
This update IS compatible with savegames from previous v0.88.0+! --- FULL CHANGELOG
This update IS compatible with savegames from previous v0.88.0+! SYSTEM: - Minimum framerate (below which the game starts to go in slow-motion, to prevent collision glitches and preserve playability) now scales with graphics quality setting (Low=10, Med=20 and High=30). GRAPHICS: - Added a new ripple effect to water reflections, to make them less static and give a better sense of water movement (disabled at "Low" Graphics Quality setting). - Splash effect at footstep (both Player & animals) from...
Minimum:
Recommended: