Dream Engines: Nomad Cities

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  • Dream Engines: Nomad Cities

Advanced society is long gone, the world is overrun by the Dream Plagues. The only survivors are small nomadic tribes that don’t attract too much attention. And now, the discovery of a long-abandoned project of the ancients lights a new hope - the flight-capable Nomad Cities.

Build an industrious flying city

Your city’s population and economy form the backbone of your survival. Running out of food or resources can be just as dangerous as meeting a Dream Plague in the wilds. Plan and build automated production lines, and keep your people housed, happy and well fed.

Survive until the last moment - then run!

Fortify your city and defend it against raids for as long as you can. But even the ancients were unable to withstand the Dream Plagues forever - the longer you stay, the stronger they become. Unlike the ancients, however, you are able to grab your entire city and just fly away when things become too rough.

Balance expansion and disposable buildings to be left behind

Your city’s area is limited. You’ll have to balance between expensive long-term upgrades to expand your city, and building disposable infrastructure that will be left behind. Carefully choose which buildings you take with you and which you can live without - at least for a while.

Find and exploit scarce resources across different biomes

Resources are rare, and you’ll need a lot of them to turn your city into a self-sufficient empire. Good thing you can always move to another area when you’ve depleted everything around you. Every biome has an unlimited variety of procedurally generated landing areas, that each have different resources, opportunities, and challenges.

Explore the world with a customizable Steambot

The wilderness is swarming with Dream Plagues. To explore your surroundings, you directly control a unique Steam-Bot in real time action. You will upgrade, equip and customize that Steam-Bot to your preferred play style.

Discover ancient mysteries

The world is full of ancient ruins and strange mysteries. As you fly and land in different areas, you will discover these places, exploit them, and uncover their mysteries. (Mysteries & Lore not yet implemented).

Research, craft, and upgrade your infrastructure

The ancients used advanced Dream-Tech, most of which is now lost to the ages and to the Dream Plagues. In your flying city you will be able to build advanced research facilities and discover some of these secrets - unlocking advanced buildings and new crafting recipes for your Steam-Bot.

Upgrades to your infrastructure provide permanent bonuses and abilities to best fit your preferred playstyle. Spend hard-earned upgrade points on your Steam-Bot’s combat prowess and raid enemy nests for precious resources, on your city’s defenses to build an impenetrable fortress, or on your administrative and economic abilities to build a thriving, rich, mega-factory.

Carefully manage your fuel and weight

Keep a close eye on your city’s weight and fuel reserves. Being stranded at the wrong moment is a sure way to become extinct.

Fixed an issue where costs and produced amounts of the "Acid Transformation" recipes were reversed and - converting Acidstone to Acidwood and then back to Acidstone would yield a net positive balance allowing for infinite crafting - which was obviously not intended. Fixed an issue where harvester buildings didn't have any upkeep costs and did not actually use up any workers despite showing them in the building window. This will only affect newly built harvesters, those built before the patch wil...


Fixed an issue with the Beaver tribe that allowed buildings to overlap.


Balancing: Tweaked output of acid extraction. These were not meant to produce more acid than was used to create the acidstone / acidwood in the first place. I decided to keep it higher, making this recipe a renewable source for acidshards (at the cost of featherstone/bloodwood), but I did lower their production rate a little. Bug fixes: Fixed issue when number of workers available for a specific building increased from partial availability to full availability (through population growth or disab...


Fixed a bug with the new Beavers tribe where you couldn't demolish buildings/rails. Fixed some typos.


Citizens, Major update #8 - the Economy update is now available to all players. The focus of this update is the city's economy in the middle and late stages of the game. This update adds new ways of controlling your economy, a lot of balancing, and some new content, as well as a new tribe and other bug-fixes and quality of life changes. Read on below about some of the changes in this update. You can find the full list of changes on our patch notes page. Note: due to significant content and balan...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10 64-bit
  • Processor: 3.0 Ghz Dual Core CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 GPU with 2GB of memory (GTX 660 or better)
  • DirectX: Version 11





  • Requires a 64-bit processor and operating system
  • OS: Windows 8/10 64-bit
  • Processor: 3.5 Ghz Quad Core CPU
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 GPU with 4GB of memory (GTX 970 or better)
  • DirectX: Version 11


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