Due Process

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  • Due Process

DUE PROCESS is a tactical FPS where tactics finally matter. Planning & teamwork are essential for victory because every map is procedurally generated. You'll be faced with a new challenge every time you play.

Fresh maps make Due Process great. Levels are built in-house via a procedurally assisted level generation process and are delivered weekly via steam update, which means you won't be playing on the same stale level. Our level designers edit each level before it goes out and are constantly trying new concepts.

Teamwork starts with a goal. Discuss your strategy over voice chat, and use the planning phase to draw up a plan of attack. Deploy your assets wisely over the course of three rounds, as anything fielded from your armory won't come back if destroyed or lost.

No plan survives first contact. The plan is a start, but you're going to have to think on your feet and coordinate with your team when things go awry. Getting your teammate to open fire to cover your footsteps just might secure you the element of surprise.

Play as two distinct factions with radically different playstyles and capabilities. Asymmetric warfare at its finest.

A corporate military force contracted with enforcing indefinite martial law. Armed with the best tactical gear and weapons for a CQB environment. Speed, surprise, and violence of action are the essential elements of good execution. Once a plan is made, move forward with purpose, either by systematically eliminating the opposition room by room, or by striking swiftly at the heart of the defense.

A rag-tag band of outlaws who oppose the corporations by any means necessary. Their weapons and gear are relics and rudimentary, but are not to be underestimated. Cunning is their strength. Anticipate what the enemy is planning, then set up the kill zone. Lay traps, coordinate crossfire with your team, and exploit breaks in the attack to flank the enemy and bring a decisive end to the fight.

Servers are available in the US, UK, AUS, Japan, Singapore, and Russia

{STEAM_CLAN_IMAGE}/32619813/031a7a5bd5e272a1afc3a3012845a1c209b6725a.png Disclaimer: You can't actually push the bomb Push mode is here! You're probably thinking, what is push mode? And why have I not heard of this before now? Well, to put it simply we shifted some of our attention from our future plans to this new gamemode, and in a few weeks have managed to add it to our game while also fixing a myriad of issues along the way. To spearhead this, the game's Creative Director Baard has something...


Weapon Changes: F1-Legros buffed by trimming width of front post by 50% Pistols reduced ADS weapon sway by about 30% AP25 vertical ADS sway reduced by 15% Brace vertical sway reduced by about 10% and horizontal sway increased by 40%. This should primarily be felt at longer ranges where ADS should be far more effective than brace. BLK-TAR, F1-LeGros, KR82m, and Ingmar57 have had their Brace movement speed penalty increased from 15% to 30%. This is much faster than ADS speed but targeted at bringi...


Today we deployed three updates. Backend: Completed maintenance on backend Updated backend to newer version and fixing internal issues Fixed an issue that could cause a server start failure message sent to clients Client: Found and fixed several errors that occur on level loading which contribute to "freezes" during a level load AntiCheat: Updated anticheat client to get latest patch to resolve issue where BSOD can occur due to EAC


A patch containing a lot of changes to gun gameplay balance, gun feel, along with tons of other QoL features and changes like Offscreen indicators for grenades and Customization Presets. Check out the video below for an overview of the changes. The patch notes also contain a lot of designer notes (in italics) to help players understand our reasoning behind the changes we're making. New Weapon Mechanics: Due Process is a game about planning and execution and part of that equation is optimal playe...


Minor update this week, some QoL stuff but mostly just addressing feedback and reported bugs while working towards our next big update. That update is planned for this month still, and we are currently working on addressing feedback and bugs brought up in testing. Changes: Charge Placement Ghosts: (re)Added feature from the Alpha; looking at an object while holding a charge will preview the placement of the charge as a ghost on that object Charge Placement Ghosts: Fixed a couple bugs with the or...






  • OS: Windows 10
  • Processor: 3000-series Intel i5; 2000-series AMD Ryzen 3
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 760; ATI RX 570
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Microphone recommended




  • OS: Windows 10
  • Processor: 8000 Series Intel i5; 2000 Series AMD Ryzen 5
  • Memory: 10 GB RAM
  • Graphics: GeForce GTX 1060; ATI RX 580
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Additional Notes: Microphone recommended
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