Duke Nukem 3D: 20th Anniversary World Tour

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Frag like it’s 1996 – this time with even more asses to kick! Join the world’s greatest action hero in Duke Nukem 3D: 20th Anniversary World Tour as he saves Earth once again, kicking alien ass and saving babes across the globe along the way. Blast your way through hordes of ugly aliens in four classic Duke Nukem 3D episodes plus an additional ALL NEW FIFTH EPISODE from the game’s ORIGINAL EPISODE DESIGNERS with NEW MUSIC from the game’s ORIGINAL COMPOSER and NEW Duke Talk from the ORIGINAL VOICE of Duke Nukem.

• ALL-NEW Episode FIVE, created by the original episode designers, Allen Blum III and Richard “Levelord®” Gray!
• New, bonus content in Episode 5: Duke Nukem finally gets a INCINERATOR to roast new “Firefly” enemies!
• New “Duke Talk” plus high-fidelity re-recordings from Duke Nukem’s original voice actor, Jon St. John!
• New musical score for Episode 5 created by Duke’s theme song author and original game composer, Lee Jackson!
• Original 1996 source code and “2.5D” engine re-mastered in True 3D for PC!

The full trailer for a cancelled Duke Nukem game has been released, thanks to the animator behind the project. Duke Nukem Begins was set to be a third-person "origin story" and was originally supposed to have been Gearbox's first game with the license before the ill-fated Duke Nukem Forever. Development of Duke Nukem Begins supposedly began around 2007 and was halted in 2009, two years before the eventual release of Duke Nukem Forever in 2011. During this time, both projects moved from 3D Realms...


Gearbox and Bobby Prince have come to an agreement over the use of Duke Nukem music. In 2019, Robert "Bobby" Prince filed a lawsuit against Gearbox, alleging he owned the copyright on some of the music in 2016's Duke Nukem 3D: 20th Anniversary World Tour, itself a remaster of the 1996 original. Prince believed the use of his music in the earlier Duke games was subject to a licence agreement between Prince and 3D Realms. Thus, Gearbox did not own the rights to certain music it thought it owned th...


The sorry saga of Duke Nukem continues as Gearbox has launched a lawsuit against 3D Realms - again. Back in 2015, Borderlands maker Gearbox retained the rights to the troubled Duke Nukem franchise after a messy lawsuit with 3D Realms and Interceptor Entertainment over the Duke Nukem intellectual property. Previously, 3D Realms sold Duke Nukem to Gearbox, who finished development on Duke Nukem Forever and released the game in June 2011 - 15 years after the release of Duke Nukem 3D. Read more


Law. Law always changes, and it’s honestly a bit of a nightmare. Last Friday, Gearbox Software filed a suit against Apogee Software, the owners of Duke Nukem 3D developers* 3D Realms. Gearbox bought the Duke Nukem franchise off ’em back in 2010, and now they’re accusing 3D Realms of failing to mention that they didn’t own the copyright to some of the game’s music. This follows Gearbox’s 2014 suit that (supposedly?) established their full ownership of the fra...


With a back catalogue including Duke Nukem 3D, Doom, and Wolfenstein 3D, Bobby Prince certainly helped define the sound of much of early 3D shooters. Like most folk, though, I reckon he’s also a fan of getting paid for his work. Last week, the musician raised claims that 2016’s expanded re-release Duke Nukem 3D: 20th Anniversary World Tour included his music without asking nicely beforehand. Now publishers Gearbox, their CEO Randy Pitchford, and Valve Software are all facing a lawsui...






  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Pentium Dual Core E2220 (2*2400) or equivalent AMD Athlon(tm) 64 X2 5000+ (2*2600) or equivalent
  • Memory: 2048 MB RAM
  • Graphics: GeForce 8600 GT (512 MB) or equivalent Radeon HD 4670 (512 MB) or equivalent
  • DirectX: Version 11
  • Storage: 1200 MB available space





  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel Core i3-530 (2*2930) or equivalent AMD Phenom x4 9850 (4*2500) or equivalent
  • Memory: 2048 MB RAM
  • Graphics: GeForce GT 610 (1024 MB) or equivalent Radeon HD 6850 (1024 MB) or equivalent
  • DirectX: Version 11
  • Storage: 1200 MB available space


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