DungeonRift

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  • DungeonRift

Join Sir Bucket and his friends in their peaceful journey through DungeonRift!

Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?

Monsters are persons too!

Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.

Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!

Main features already developed:

  • Fast and dynamic action;
  • Various abilities and perks for monsters;
  • 150+ of dungeon layouts;
  • Menacing traps;
  • Weapons with different mechanics;
  • Player progression system;
  • Two playable characters;
  • Dark humor;
  • Funny collectibles;
  • Sweet and tasty hand-drawn art;
  • Dynamic music by John Leonard French.

In the past...

DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.

In the future...

We're planning to fill DungeonRift with content and new features in upcoming months.
Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.

Supersecret PolandRift game mode!

In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...

Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjus...

2016-06-27

Hey guys! We’ve got an update for you. Here is an overview. We’ve made difficulty settings! We haven’t touched HP or damage of anything in attempt to preserve the “feel” and balance of the game. Therefore all three difficulties got a lot in common, but “Easier” difficulty will be more forgiving in terms of heal amount from all sources, cooldowns between monsters’ attacks and traps’ activations. Actually we don’t have a lot of skill-variety players inside our team, so these settings will be adjus...

2016-06-27

Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: We are posting some not-so-official updates on our development, tips'n'tricks for other Unity developers and other funny and interesting stuff. We'll be glad if you'll will follow us there, participate in discussions or share our posts to your friends!

2016-03-01

Greetings! While we're working on our next update (that will include difficulty settings, bug fixes and some other things) we want to share with you our little DevBlog on Tumblr. Here it is: We are posting some not-so-official updates on our development, tips'n'tricks for other Unity developers and other funny and interesting stuff. We'll be glad if you'll will follow us there, participate in discussions or share our posts to your friends!

2016-03-01

Hello everyone! We’ve just uploaded new DungeonRift Demo version so it will be much more up-to-date with actual game. It has all the functionality except the Vault (PolandRift still included!) and the only restriction is on the number of unlockable content. In future, we’ll try to update Demo with every mechanics update, so it will be able to show you all the new features we’re working on. In comparison with previous Demo version: Local co-op mode; “King of the Rift” mechanic, allowing most skil...

2016-02-25

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows XP SP2+, 7 SP1+, 8
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Mac OS X 10.8+
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Tested on Ubuntu 12.04+
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space

 

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