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  • DungeonTop

A rogue-like deck-building game with table top battles! Choose a hero and allegiance then dive into the dungeon and build your deck as you battle!

DungeonTop is a fresh new take on the roguelike deckbuilding genre, bringing a flavour of tight table top battles into the mix. Employ clever board tactics to gain advantage such as range, flanking, tanking and rushing.

A balance of risk to reward greets you both in an out of battle. Progression in DungeonTop could mean two things, grabbing more gold, or defeating more monsters! Play it your way. Will you build for cunning, speed, or power? Your choices in the dungeon directly influence your chance of survival!

There are shops to upgrade your cards along with ways to remove them and plenty of loot to add. Adventuring in the dungeon allows you to level your hero, find powerful weapons to equip, artifacts to use and talents to master. Build your unique fantasy hero by making careful choices on what to learn, what to discard and who to fight.

The choice of hero class will affect your play style and spells, whilst the allegiance you choose affects what minions you'll have to fight with. There are scores of achievements, treasures to find, gold to gather and more than 800 powerful cards to unlock.

As the third instalment in the Spellsword Cards universe, DungeonTop will have you exploring a plethora of deck-building options for hours on end, continually finding new inventive ways to succeed on and off the board!

Over the launch period I'd like to thank every player for giving us their feedback on shaping the game to become what it is today! We've now got multiple languages and and even smoother experience thanks to the tireless efforts of the team and our dedicated playerbase! So once again thankyou, and keep on letting us know what you think!


DungeonTop is now in full release! We wish to celebrate with players for reaching this milestone. There are now over 800 playable cards and a 4th dungeon floor! Thank you for being part of our amazing journey into the dungeon. It's been quite the journey, with plenty of twists and turns to make it interesting! I'd like to personally invite anyone to participate in the forums and let us know what your experience is like! Of course we'll be listening!


Rogue Class New hidden achievements Unlocked cards apply to all runs 2nd and 3rd floor cutscenes per class New Dungeon Ferocity Levels Fixes: Knowledge+


Improved mage talents Changed repeated card drop rates New Artifacts which can be used any time in battle with cooldowns UI improvements HP gain on level up Fixes: Swallowed Whole Golden Orb Destroyer (achievement) Stop Cowering! Honor Duel Reassuring Presence Master Warshaman Multiple retain card effects


New talents to choose from randomly drawn as you level related to your hero class Loot drops are always shown, flarestones used to make additional picks Dungeon Ferocity levels 6, 7 and 8 added Ignite keyword replaces Burn Various random event tweaks, and now non repeating Various UI improvements Leaving a dungeon floor occurs by choice, not automatically anymore Defeating a boss heals your hero 75% Removed Negation Stone event Many card balances including Fire Titan, Static Pylon, Lizard Matria...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7/8/10
  • Processor: Intel Pentium Dual CPU E2180 2.00GHz
  • Storage: 600 MB available space





  • Requires a 64-bit processor and operating system
  • OS: Any
  • Processor: Any
  • Storage: 1000 MB available space
















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