Prepare for the deepest, most intricate simulation of a world that has ever been created.
The legendary Dwarf Fortress is now on Steam! Build a fortress and try to help your dwarves survive, despite threats of starvation, dragons, and madness.
In this complex construction/management/roguelike simulation, every generated world brings a unique challenge, whether it’s dwarves with their own simulated personalities or aquifers. Observe what makes your civilization fall into eventual decline, and learn for next time… until something else inevitably goes wrong.
The combat model includes skills, body parts, material properties, aimed attacks, wrestling, pain, nausea, various poison effects, and much more.
It’s difficult to convey the depth of the generation. Hundreds of animals and monsters, many of which are randomly created for each world, as well as generated poetry, musical forms, instruments, and dances for your dwarves to practice and perform. A dynamic weather model tracks wind, humidity, and air masses to create fronts, clouds, storms, and blizzards. Over two hundred rock and mineral types can appear, in their proper geological environments.
Your purchase includes Dwarf Fortress Classic if you prefer to play without graphics or music or Steam-specific features, in the “classic” beta branch.
Remember: Losing is fun!
Nothing substantial is new or changed, under the hood. It’s still good old Dwarf Fortress, but with graphics support and music by default. A few bells and whistles won’t change that.
You may already be familiar with the tile set mod packs from Michał “Mayday” Madej and Patrick Martin “Meph” Schroeder. They’re collaborating on an all-new, from-scratch tileset, as seen in the trailer and screenshots. Meanwhile, Dabu has composed a few musical tracks, to match the seasons, and some other audio bits and pieces.
Command your dwarves as they search for wealth in their generated mountain. Your dwarves will need a steady supply of food and beer, but they’ll also need your guidance in surviving attacks from hostile civilizations, the wilderness, or even the dead.
Choose a sentient race from your generated world (usually dwarf, human, or elf, but potentially goblin or animal person) and quest for glory.. Or seek vengeance.
With the goal of simulating all of existence, Bay 12 estimates they’re only about 42% done.
Hello! Statues are one of the pieces of furniture in Dwarf Fortress. You generally use them to increase the value of a room, or as the center of a room when you designate an area to be a sculpture garden. This is a place for dwarves to hang out and admire the architecture, which generally makes them happy. The statues can depict particular people, historical events, abstract shapes, artifacts, and more. Of course, up to this point, we used the same text symbol for every statue, made the material...
Hi! This time in Adventures in Clicking on the Main Screen, we have workshops! {STEAM_CLAN_IMAGE}/34693670/1666cbfbb80aab410a866fe344aff1295505cb06.png (Please click-through for a bigger image) This window has popped up after clicking the mason's workshop. In the old Dwarf Fortress, looking at the items in a workshop and looking at the tasks to be performed at a workshop were two separate commands. Now that information has been combined into one window. (Like last time, none of the interface a...
If you’ve not played Dwarf Fortress, the staggeringly detailed fantasy world simulator, you can’t fully comprehend what a nightmare it is to play. It’s not the ASCII gaphics that bamboozle you, it’s the menus, which hide information and common actions across umpteen different enormous menus, each of which must be accessed with a different button press. Look at the screenshot above, then. You might think it looks like the UI from an early 2000s Paradox game that’s yet to have an art pass. But t...
If you’ve not played Dwarf Fortress, the staggeringly detailed fantasy world simulator, you can’t fully comprehend what a nightmare it is to play. It’s not the ASCII gaphics that bamboozle you, it’s the menus, which hide information and common actions across umpteen different enormous menus, each of which must be accessed with a different button press. Look at the screenshot above, then. You might think it looks like the UI from an early 2000s Paradox game that’s yet to have an art pass. But t...
Happy New Year! The holidays have passed, though we've moved on to not exactly calm and workerly times. But we're mostly back to the game and can show you our in-progress Look command. {STEAM_CLAN_IMAGE}/34693670/28ab9b9889580a0dc5e343fd4b53bfaedea7e6ae.png We haven't had an artist pass on this dwarf view yet, but it's starting to come together! The old text version of Dwarf Fortress made it unnecessarily difficult to find information about dwarves and other game objects. Not only was the data h...
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