Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism!
Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story.
We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely!
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Indie Island Want to see 10 of your indie game development pals die on a desert island? Dyscourse’s Indie Island bonus mini-story is out now! Check it out for free!
The Hivemind’s assorted ReviewNodes have been subject to a cruel overload this past week, so our optimistic plans to Wot I Think all over conversation-based survival adventure Dyscourse in time for launch sadly came to naught. Soon, though: John will be turning his attention to it as soon as h...
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