Dyson Sphere Program

1 Rates
Add to Wishlist
  • Dyson Sphere Program

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!


  • Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
  • Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
  • Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
  • Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
  • Research new technologies to improve your factories… and discover the secrets of the universe
  • Build mechasto fly, sail or jump through outer space and alien planets
  • Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
  • Design the most efficient automated factory and production line
  • Customize your factory and Dyson Sphere to make it unique
  • Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

We are a five-person team from Chongqing, China. For the love of sci-fi, we've created this game Dyson Sphere Program. Perhaps Dyson Sphere has already appeared in many games, but this time we hope that players can build it step by step with your own hands.


Hello engineers! We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content: Features: The in the metadata can now realize into other five super matrix matrix. New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed. Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can hel...


Hello engineers! We're coming up on the May Day International Labor Day holiday! Some fixes have been made before we turn on the holiday mode. We hope you all have a great week! Changes: Optimized the logic for generating Dyson Sphere blueprint. Bugfix: Fixed the bug that due to the rendering order of Dyson sphere coloring grid, the atmosphere could not cover the Dyson sphere. Fixed the bug that the blueprint information interface could not be filled in when the backpack items were changed. Than...


Hello Engineers! We noticed some bugs that affected the gameplay experience, so we pushed out urgent fixes. As we continue to monitor yesterday's update, please leave comments or join the community to share your thoughts! Bugfix: Fixed the bug of abnormal power consumption of Advanced Mining Machine. Fixed the bug that the Dyson frame coloring scheme could not be saved properly. Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!


Hi engineers! \The Patch has arrived on time!/ A special asset called is the main content of this update. It can be used across all savedatas with different to buyout (quickly unlock) the matrix technology for the corresponding savedata. Here we would like to explain the basic information about this special asset in a quick FAQ:. Q: How do I get the metadata? A: The way to get metadata is the production matrix. For example, in a savedata with a resource multiplier of 1x, if the blue matrix capac...


Greeting Engineers! {STEAM_CLAN_IMAGE}/38718364/cb76e0143dac324e6d95144d8a1bbdeb156711f7.gif How you doing? As mentioned in our last announcement, our team has been affected by epidemic and the pace of updates has slowed down. However, it can't fully stop us from bringing new content to you! On the evening of April 21, we will release a new patch. The main content will be a new system: Metadata. This system will bring new experiences to engineers who are interested in multi-playthrough in variou...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7(64-Bit)
  • Processor: i3-530 2.93GHZ 2 Core
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: GPU must support Shader Model 5.0





  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64-Bit)
  • Processor: i7-7700k 4.2GHz 4 Core
  • Memory: 16 GB RAM
  • Graphics: Dedicated graphics card, GTX 1660 6GB
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: GPU must support Shader Model 5.0. Display Resolution 1080p +


You must be logged in to post a comment.
HRK Live Support