Dyson Sphere Program

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  • Dyson Sphere Program

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!


  • Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
  • Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
  • Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
  • Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
  • Research new technologies to improve your factories… and discover the secrets of the universe
  • Build mechasto fly, sail or jump through outer space and alien planets
  • Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
  • Design the most efficient automated factory and production line
  • Customize your factory and Dyson Sphere to make it unique
  • Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

We are a five-person team from Chongqing, China. For the love of sci-fi, we've created this game Dyson Sphere Program. Perhaps Dyson Sphere has already appeared in many games, but this time we hope that players can build it step by step with your own hands.


Happy new year to all the Dyson Sphere Program engineers! The Chinese New Year holidays has gone, and the first update log for 2021 is already here! For the Roadmap, we are doing final sorting and adjusting, and it will be updated as soon as possible. Happy Dyson Sphere Program 2021! Features: Add new soundFX for labs Changes: Optimized UI of smelters/assemblers. The mecha inventory will no longer display if no recipe is selected. Reduce the soundFX volume of smelter and optimize its attenuation...


Hi, engineers! Attention, this is not an update log - We Are Still On Holidays! But we never forget our dearest engineers, so we would like to present the Dev Log #2 for you as a holiday book. Hope this log can bring you a new perspective of the Dyson Sphere Program. (Click here to read Dev Log #1) Dev’s Log 02 - Create A Universe! Development Dyson Sphere Program has been a long journey. Almost all of our knowledge and technology have been donated to this game, and there're always new new chall...


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Hi engineers, We know we said yesterday would be the last update, but... here we go again!! We simply can't help it when we discover something to improve, we do it to bring you better gameplay experience. Many of your suggestions have been incorporated into our plan. We intend to work rigorously to optimize and make adjustments to them one after another until we are satisfied. Of course, it still takes a lot of time before we can launch new functions and content. Let's keep looking forward to it...


One of the trickier things to get running efficiently in Dyson Sphere Program is power management. It doesn't help that the game takes it relatively easy on you in the beginning, with wind turbines more than meeting energy demand for the most basic buildings. Even powering your mech is easy in the beginning as you can just bundle in coal to keep it running until you engineer ways to easily get better resources. Soon though you may run into some issues: buildings working slower than originally in...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7(64-Bit)
  • Processor: i3-530 2.93GHZ 2 Core
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: GPU must support Shader Model 5.0





  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64-Bit)
  • Processor: i7-7700k 4.2GHz 4 Core
  • Memory: 16 GB RAM
  • Graphics: Dedicated graphics card, GTX 1660 6GB
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: GPU must support Shader Model 5.0. Display Resolution 1080p +


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