Dyson Sphere Program

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  • Dyson Sphere Program

Dyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.

In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks to virtual reality. A new kind of supercomputer has been developed – a machine whose superior artificial intelligence and computing capability will push humanity even further. There is only one problem: there isn’t enough energy in the whole planet to feed this machine.

You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire?

Neutron stars, white dwarfs, red giants, gaseous and rocky planets… There is a big and varied universe out there, waiting for you to gather all its resources.

Every playthrough will be unique: your universe will be procedurally generated every time you start a new game. There will be different types and distribution of stars, planets and resources. Will you manage to thrive and build your Spheres, no matter what the universe throws at you?

As a space engineer, you are expected to design your interstellar factory and production lines, not to micromanage every small package going back and forth. You have to transport materials from one planet to another, forming interstellar transport teams that gather resources and bring them to where they are needed.

Then, your resources can be transported between facilities through conveyor belts, and you’ve got the technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools COSMO can afford to build a massive-scale automated production line – the most efficient one ever seen in the universe!


  • Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
  • Develop your very own Dyson Spheres, a megastructure that orbits around a star harnessing all its power and energy, from the first screw to its completion
  • Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
  • Gather resources in planets of all types: ocean, lava, desert, frozen, gaseous planets…
  • Research new technologies to improve your factories… and discover the secrets of the universe
  • Build mechasto fly, sail or jump through outer space and alien planets
  • Transport materials across the galaxy to your facilities: thousands of transport ships will flow endlessly to your factories and back!
  • Design the most efficient automated factory and production line
  • Customize your factory and Dyson Sphere to make it unique
  • Design a balanced power network capable of producing energy in all kinds of power plants like wind turbines, artificial stars, etc.

We are a five-person team from Chongqing, China. For the love of sci-fi, we've created this game Dyson Sphere Program. Perhaps Dyson Sphere has already appeared in many games, but this time we hope that players can build it step by step with your own hands.


Hi engineers, We received feedbacks about had problems with Blueprint snap, so we updated it in this patch and hope it can greatly reduce the difficulty of building Blueprints near the poles and in other situation. Let's take a look: Feature: Now the Blueprint is able to snap to the pole automatically. Added automatic snapping to the Blueprint Paste Mode. For Blueprints that across multiple tropics, it can automatically identify the rotation of the north and south poles and automatically align t...


Hi engineers, \A new update for Blueprint system!/ Feature: Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc. Bugfix: Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface. Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode. Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint. F...


Hi engineers, We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program! Before the update log, here is some tips for BluePrint system: How to use blueprints: Double-click the saved blueprint to use it. We will add more prompt in future updates. About the Tropic (details in previous Dev Progress): The vicinity of the tropic can be divide...


Dear engineers, \WE REACHED BLUEPRINT SYSTEM YAAAY!!!/ This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord or Google Form!, we will listen carefully and continue to improve the BluePrint system! At the same time, when you use the Blueprint function ...


Dear Engineers, 1We have decided to update the blueprint version in the evening of July 23 (GMT+8)! Some of you must have noticed that the 30-day period previously announced has been extended - Yes. Our plan was to patch the blueprint on July 16, but an issue that seriously affected the game emerged. This problem can mess the optimization of the game under certain conditions, and our team has always hoped to bring a good game experience to every player, so we must fix it as soon as possible. We ...






  • Requires a 64-bit processor and operating system
  • OS: Windows 7(64-Bit)
  • Processor: i3-530 2.93GHZ 2 Core
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, GTX 750 Ti 2GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: GPU must support Shader Model 5.0





  • Requires a 64-bit processor and operating system
  • OS: Windows 10(64-Bit)
  • Processor: i7-7700k 4.2GHz 4 Core
  • Memory: 16 GB RAM
  • Graphics: Dedicated graphics card, GTX 1660 6GB
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: GPU must support Shader Model 5.0. Display Resolution 1080p +


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