Ecosystem

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  • Ecosystem

Ecosystem isn't just a video game version of the laws of ecology with pre-made fish models. The simulation actually determines the creatures in the game: their bodies, how they swim, and how they think and behave. All the creatures in the trailer evolved on their own in the game; none were hand-edited!

Virtual creatures evolve on their own to adapt to an environment you create

At Ecosystem's heart are evolving virtual lifeforms, who grow from synthetic DNA and live in a physically-simulated ocean. This synthetic DNA encodes everything about a creature, from skeletal structure to skin, from joint-types to mental processes. The genetic code of a creature can mutate, combine, be spliced with other species, and be directly modified by the player.

Creatures' nervous systems evolve along with their bodies

Creature brains are also encoded in DNA and subject to evolution. The neurology of a virtual lifeform is a pipeline computer where, every moment, data from sense organs is passed through a network of neurons and finally contracts a muscle in a specific body part.

Movement is bound by the laws of fishics

To swim, creatures don't just play an animation. They move like real sea-life, applying torque at their joints to push against the water in a way coordinated to propel themselves forward. Working within this physical simulation, evolution can produce an enormous variety of body shapes and swimming styles.

Play for thousands of hours and never see the same animal twice!

A wide variety of different creature populations share a single environment, where they swim, graze, prey on each other, and have children. The fittest creatures pass their genes along to their children, and over time a world of strange and unique creatures is born...

Hey everyone - hope you're well? I'm back this week to talk about what's next for Ecosystem and a provide a rough outline of the next few updates. Today's update will cover: The roadmap Community screenshots ---- Roadmap Up until now we've been a little quiet in regard to what's next for Ecosystem as after we launched our main priority was bug fixing (which fortunately wasn't as horrific as you might think!) and then addressing the initial concerns that players had regarding a lack of informatio...

2021-07-09

Hey everyone - we have a small update to share with you today, patch notes are below. The game version is now v0.20. PATCH NOTES v0.20 CHANGES Reduce plankton density. Add button to phylogenetic tree to allow viewing older sections in the tree that have scrolled off the bottom of the initial view. Rework time sampling in birth, diet, and cause-of-death graphs so that they are not so jagged. Reduce seed rate for inedible plants if they make up too large a percent of the total plant population. FI...

2021-07-06

Hey everyone, just a quick patch to address some issues players were seeing when spawning in saved creatures, plus a few other minor tweaks. This brings the game to v0.19. PATCH NOTES v0.19 BUGS Fix severe bug affecting stored creatures. Fix bug that could cause subtrees of the phylogenetic tree to overlap . Fix bug that could prevent some connections in the phylogenetic tree from highlighting correctly. CHANGES Add a button to the creature info panel in the phylogenetic tree that lets you warp ...

2021-06-21

Hey everyone, Today sees the release of the Information Update for Ecosystem! This marks the first major content update for the game as we continue on the Early Access journey. Today's update will bring the game up to v0.18! Full patch notes are below, and if you want a video overview of all the new features I have included the video preview we put out below! ---- Patch Notes v0.18 CHANGES Add graphs that display the populations of each animal and plant species over the course of the game. Add a...

2021-06-16

Hey everyone, Dan here again with a very short development update - this won't be as full featured as the previous updates but hopefully it will be just as exciting.... After the amazing launch of the base game and the initial bug fixing phase, we compiled a lot of feature requests to prioritise what should be the first major update to Ecosystem and the most requested feature was to have more information and control available to players. As you know this is what Tom has been working on since rel...

2021-06-11

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit or higher
  • Processor: Intel Core i3-4340 / AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • Storage: 2 GB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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