Eleven: Table Tennis VR

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  • Eleven: Table Tennis VR

The ultimate Table Tennis simulator. Play opponents in online multiplayer or practice against the advanced AI. With physics designed to be as real as ever achieved in a Table Tennis simulator, you will forget you are in VR.

previous patch accidentally had a settings folder deployed. This would have made you lose your settings. If you have had some valuable settings lost you can find them in the logs folder from the session right before the update. The settings, in json form, are right in the logs at the top. If you have any questions, please contact me on discord so I can walk you through the steps. I'm "carrotstien" on the discord - link found within contact info:  


Version: 0.183.9 / 0.183.8 This update is improves lobby usability, and quest 2 (via steam) controller changes. The lobby portion brings 2 features: 1. column sorting for the lobby. a. name and proximity columns sorting as expected b. ELO column can sort either increasing/decreasing, or a third option of closeness. This will show you players based on how near their ELO is to yours 2. While your cursor is anywhere on the lobby panel, the only update you should see is challenge buttons vanishing w...


0.176.0 -Added more logging -adding functionality that when logs are sent, they are sent all together. Hypothetically this may cause frame skips in some cases, but it should also help me find the cause of issues and fix them faster since it will be the full picture since launch -added sanity check+fix against loose tracked objects -re-enebled oculus button to reset -removes a bit of code that kept reacting to setting connections closed over and over. -added a bunch of extra one-time-fire room po...


0.175.2 -fixed UDP initialization issue with server reconnect -added a lot of various logging -apparently fixed the RiftS through Steam, using Oculus SDK issue a user was having -updated recentering logic to put 750ms delay between various headset events and auto recentering (quest bug) -room positioning bug fixes, re-enabled limit range, and added code to force vertically aligned rotations only (though one user said it still acted weird, but i'm troubleshooting that) -added a send log step thro...


Every day I'm gathering bugs and fixing them, so there will likely continue to be nightly patches until the bugs found significantly decreases. As before, I have added the send log button into the game. Thank you so much for everyone who has sent logs and followed up with an explanation via email /discord






  • OS: Windows 10
  • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
  • Storage: 8 GB available space


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