Factorio

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  • Factorio

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of Scenarios. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

What people say about Factorio

  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

Read this post on our website. Sound design update (Ian) One advantage of switching to home working during the COVID-19 crisis is the ability to listen to the game using speakers rather than headphones, and this has proved useful in balancing the relative levels of the game. Val has also been getting to grips with Lua, and this has led him to working on attenuations, which have been proving problematic. For instance, we noticed that sounds such as the radar were getting cut off when you walked a...

2020-04-03

Read this post on our website. Not mentioning it would be weird I really think everybody has heard all about this and nothing else over the last few weeks, but yes, the Coronavirus. For now, with Factorio, everything seems okay. We are all working from home, the team is still going, and so far we are following our plan quite well. We released the Character GUI and Statistics GUI last week, and some improvements such as new water splashes and leaf animations this week. Things are still moving alo...

2020-03-27

Graphics New water splash effects using water particles instead of an animation. New animations for leaf particles. Bugfixes Fixed the tank not being properly centered to its bounding box (graphical issue). Fixed GUI windows not drawing properly when they can't fit the screen width. more Fixed glowing Heat pipe ending sprites. more Fixed some character bonuses in bonus GUI not being printed correctly. more Fixed character GUI player color sliders not changing chat colors more Fixed that hotkeys ...

2020-03-25

Read this post on our website. The beacon is one of the last entities left to convert to HR. As always, before 'just re-rendering' we take the chance to re-think the concept and modernize it. This post will try to go a bit deeper in the process of redesigning such an entity. The old beacon {STEAM_CLAN_IMAGE}/12002589/4b90bdf24db35cfe6c872f4742ec4361112fd2c0.gif At the beginning of the project, the style of the game was less or more clear: nothing looks brand new. Everything looks dirty and DIY. ...

2020-03-20

Gui The production statistics and electric network GUIs now have a new look. The kills GUI (K keyboard shortcut) has been removed. Kills statistics are now accessible as a tab in the production statistics GUI. Bugfixes Fixed an issue with nested items in items. more Fixed Character GUI missing logistics tab due to missing technology migration. more Fixed Character GUI recipes constantly scrolling up when crafting or when inventory changes. more Fixed that simple mouse click on double slider butt...

2020-03-18

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 10, 8, 7, Vista (64 Bit)
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage.

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 10, 8, 7 (64 Bit)
  • Processor: Quad core 3Ghz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: macOS High Sierra, Sierra, OSX El Capitan, Yosemite, Mavericks
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage

RECOMMENDED SPECS:

Recommended:

  • OS: macOS High Sierra, Sierra, OSX El Capitan, Yosemite, Mavericks
  • Processor: Quad core 3GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage

RECOMMENDED SPECS:

Recommended:

  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space
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