Factorio

4 Rates
Add to Wishlist
Loading
  • Factorio

Factorio is a game in which you build and maintain factories. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. In the beginning you will find yourself chopping trees, mining ores and crafting mechanical arms and transport belts by hand, but in short time you can become an industrial powerhouse, with huge solar fields, oil refining and cracking, manufacture and deployment of construction and logistic robots, all for your resource needs. However this heavy exploitation of the planet's resources does not sit nicely with the locals, so you will have to be prepared to defend yourself and your machine empire.

Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features. While the core gameplay is in the form of the freeplay scenario, there are a range of interesting challenges in the form of Scenarios. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay.

What people say about Factorio

  • No other game in the history of gaming handles the logistics side of management simulator so perfectly. - Reddit
  • I see conveyor belts when I close my eyes. I may have been binging Factorio lately. - Notch, Mojang
  • Factorio is a super duper awesome game where we use conveyor belts to shoot aliens. - Zisteau, Youtube

Bugfixes Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. more Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint snapping not working properly. more Fixed that LuaGameScript::check_prototype_translations() didn't check technologies. more Fixed that items with data would not stack properly in crafting machine source inventory when recipe requires more than...

2021-09-07

Changes New Titillium style font for Cyrillic languages. Bugfixes Fixed inconsistency when fast-replacing ghosts with circuit connections. more Fixed an issue with drag-building electric poles with long wire reach. more Fixed a crash related to tutorials and modding. more Fixed an issue with LuaEntity::set_request_slot() and duplicates. more Fixed that picking blueprints from the library through quickbar slots didn't fire the Lua cursor stack changed event. more Fixed items with durability/ammo ...

2021-08-20

Bugfixes Fixed belt drag building on the edge of building reach. more Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side. Fixed making blueprint from underground belt with direction upgrade order. Fixed technology icons of flamethrower and rocketry. more Fixed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter. more Fixed hang when trying to delete blueprin...

2021-07-17

Hello, long time no see :) We obviously have a lot to talk about when it comes to the game changes we recently did, or plan to do, but we don't want to share any of it yet. Yet, there is currently a topic very relevant to us and we can share it without revealing any specific changes to the game. Today's post will be quite technical and related to programming, so if you just came for the game news, you can safely skip this one. You can read the full blog post on our website:

2021-06-18

Bugfixes Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. more Fixed a lighting issue with QCK Prism mousepads. more Fixed recipe notifications when a recipe is hidden from hand crafting. more Fixed that units dying wouldn't contain the unit group they were part of. more Fixed a crash when migrating entities across types in some cases. more Fixed several crashes when writing to disk fails. more Fixed that searching descriptions o...

2021-06-18

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 10, 8, 7, Vista (64 Bit)
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage.

RECOMMENDED SPECS:

Recommended:

  • OS: Windows 10, 8, 7 (64 Bit)
  • Processor: Quad core 3Ghz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: macOS High Sierra, Sierra, OSX El Capitan, Yosemite, Mavericks
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage

RECOMMENDED SPECS:

Recommended:

  • OS: macOS High Sierra, Sierra, OSX El Capitan, Yosemite, Mavericks
  • Processor: Quad core 3GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Linux (tarball installation)
  • Processor: Dual core 3Ghz+
  • Memory: 4 GB RAM
  • Graphics: 512MB Video Memory
  • Storage: 1 GB available space
  • Additional Notes: Low sprite resolution and Low VRAM usage

RECOMMENDED SPECS:

Recommended:

  • OS: Linux (tarball installation)
  • Processor: Quad core 3GHz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video memory
  • Storage: 1 GB available space
You must be logged in to post a comment.
HRK Live Support