Factory Town

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  • Factory Town

Factory Town is a city builder simulation strategy game that focuses on creating your very own village, expanding and automating it, and keep all of your houses continually supplied with goods. The game has been developed and published by Erik Asmussen on March 12th, 2019.

In the beginning, you only have a few workers to use and one building located in the middle of a vast wilderness. Slowly but surely expand by seeing what your surroundings have to offer as you chop down trees, harvest crops, mine minerals, and then process all of these into valuable goods. Players can research all kinds of technologies like automated machinery and even logistics. With these new tools at your disposal, you can make your transport networks and production chains much more efficient. But, that's not where the fun stops in Factory Town, as you can even learn about magic-powered systems that only the most skilled builders can utilize to raise their efficiency to insane levels that aren't achievable with normal technology.

The game features many optimization tools like conveyor belts, wagons, roads, minecarts and others both physical and magical inventions, 3D terrain which comes with its own set of challenges once you start encountering mountains, an Sandbox and Creative mode that offer an infinite amount of fun thanks to the procedural world generation  a map editor, in-depth logical systems that have triggers, gates, and filters, supply chains that help you provide medicine, food, clothing and the such to your population, and much more!

- Fixed more path planner edge cases, like overhangs and dealing with existing downhill ramps - Fixed bug: Trains would stop to pick up at a Train Stop (and perhaps stay indefinitely) even when overall train stop + train filters were completely incompatible, as long as one of the rail cars had an individual item slot without a specific item filter - Tailor can now be upgraded with Steam, Water Mana, and Omnistone boosters - Medicine Hut can now be upgraded with Steam, Fire Mana, and Omnistone bo...

2021-02-09

- Improved Path Planner tool, so it will do a better job of returning valid paths in a wider variety of situations - Fixed bug: Trains transferring goods from non-Train Station buildings would depart the station before moving all possible goods - Increased spawn rate of Grain at medium distances from map center - Fixed bug: activating Chute or Rail from build menu or hotbar would not allow rotation or placement of single path items - Fixed bug: was able to set research state completed / uncomple...

2021-02-08

{STEAM_CLAN_IMAGE}/33104305/fce803e333a27372eb022578fb32397706597920.png New Campaign Map Campaign Map #6 is here! It's a large, varied map that will introduce the player to Elemental mana power. The starting center town is surrounded by four distinct biomes, and you must venture far out into each to find the four Temples of Fire, Water, Earth, and Air. These produce matching types of Crystals that you can research to unlock new magical technology. Once that research is mastered, you can craft a...

2021-02-04

Hello again! I am excited to finally release this Resource Rebalance patch that has been in the works for several weeks. It has a ton of stuff in it -an overhauled map generation algorithm, a resource affinity system, new buildings, exotic fruit crops, new data visualization tools, and a big pile of various improvements and bug fixes. It's a major step towards the 1.0 release, and addresses some fundamental gameplay issues that I feel have been holding back the game since the beginning. So here'...

2021-01-26

Hello! The current patch I'm working on is taking a bit longer than usual so I wanted to give players a status update. Problem that needs solving A core part of Factory Town gameplay is about transporting raw materials and goods around the map to keep your supply chains running at full speed. But the way the game handles spawning & placement of natural resources doesn't really work well for that purpose. {STEAM_CLAN_IMAGE}/33104305/daa39269073fca8279eda49150999ecb688648a4.png Fig. 1: A mess. Cur...

2021-01-01

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 7 64-bit
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Windows 10 64-bit
  • Memory: 2 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: 10.10
  • Memory: 1 GB RAM
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: 10.13
  • Memory: 2 GB RAM
  • Storage: 250 MB available space

 

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