Factory Town

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  • Factory Town

Factory Town is a city builder simulation strategy game that focuses on creating your very own village, expanding and automating it, and keep all of your houses continually supplied with goods. The game has been developed and published by Erik Asmussen on March 12th, 2019.

In the beginning, you only have a few workers to use and one building located in the middle of a vast wilderness. Slowly but surely expand by seeing what your surroundings have to offer as you chop down trees, harvest crops, mine minerals, and then process all of these into valuable goods. Players can research all kinds of technologies like automated machinery and even logistics. With these new tools at your disposal, you can make your transport networks and production chains much more efficient. But, that's not where the fun stops in Factory Town, as you can even learn about magic-powered systems that only the most skilled builders can utilize to raise their efficiency to insane levels that aren't achievable with normal technology.

The game features many optimization tools like conveyor belts, wagons, roads, minecarts and others both physical and magical inventions, 3D terrain which comes with its own set of challenges once you start encountering mountains, an Sandbox and Creative mode that offer an infinite amount of fun thanks to the procedural world generation  a map editor, in-depth logical systems that have triggers, gates, and filters, supply chains that help you provide medicine, food, clothing and the such to your population, and much more!

Just a small bugfix patch here: - Incorrect slope calculation on chutes & belts when no ramp scaffold present (using just terrain) was causing items to sometimes accelerate uphill - Upgrading a belt or rail would not immediately affect the speed of the units on the path - Items being deposited onto chutes or belts would not reflect the correct speed of the target path, especially when being deposited by a worker standing on a road or foot path - Pipe items would not always deposit correctly if t...

2021-09-03

Quick Access Menu Factory Town has a ton of things to build, but switching frequently between items is a bit unwieldy and can mess up your flow. The Build menu has everything in it and lets you perform a full-text search on items, but that often means taking your hand off the mouse. Hotbars are customizable, but they're limited in how many items they can display at once. I originally wanted to have hotkey combinations on the Build menu for the most useful items, but these interfere with the regu...

2021-09-01

Low Tech Gadgets A key part of Factory Town is developing tech like conveyor belts, rails, and pipes that let you automate & streamline delivery of goods between production buildings. Yet, a lot of that fun stuff was locked in the tech tree until nearly the middle of the game. That meant that players had to focus too much on micro-managing worker units and population capacity. I decided to add some new lower-tech gadgets that will let you use all these fun & useful features much sooner! Wooden C...

2021-08-22

Pipe System Improvements Pipes are an incredibly useful way to move water, steam, magic crystals, and all kinds of goods around your town without using up population capacity. But, there were several aspects about them that needed improvements. The new version is meant to be more user-friendly but also more customizable. {STEAM_CLAN_IMAGE}/33104305/dc2078dd026a8b4a572f2f0dceef7aee0bc0734f.png - Added new 'AutoConfig' flag on pipe connectors. This setting will allow connectors to update its abili...

2021-08-02

Balance Changes - Trains will load or unload 10 items per attempt (once every ½ second) from non-Train Station buildings (e.g. Silo), up from 2 - Each level of infinite research for Temples, Shrines, and Rechargers now provide a boost of .5 work units per second instead of .25 Bug Fixes - Fixed bug: Trains would stop temporarily at buildings that, based on filters, did not have any valid items to transfer - Fixed bug: Trains would stop temporarily at buildings that were full - Fixed bug: Train w...

2021-07-06

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 7 64-bit
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Windows 10 64-bit
  • Memory: 2 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: 10.10
  • Memory: 1 GB RAM
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: 10.13
  • Memory: 2 GB RAM
  • Storage: 250 MB available space

 

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