Factory Town

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  • Factory Town

Factory Town is a city builder simulation strategy game that focuses on creating your very own village, expanding and automating it, and keep all of your houses continually supplied with goods. The game has been developed and published by Erik Asmussen on March 12th, 2019.

In the beginning, you only have a few workers to use and one building located in the middle of a vast wilderness. Slowly but surely expand by seeing what your surroundings have to offer as you chop down trees, harvest crops, mine minerals, and then process all of these into valuable goods. Players can research all kinds of technologies like automated machinery and even logistics. With these new tools at your disposal, you can make your transport networks and production chains much more efficient. But, that's not where the fun stops in Factory Town, as you can even learn about magic-powered systems that only the most skilled builders can utilize to raise their efficiency to insane levels that aren't achievable with normal technology.

The game features many optimization tools like conveyor belts, wagons, roads, minecarts and others both physical and magical inventions, 3D terrain which comes with its own set of challenges once you start encountering mountains, an Sandbox and Creative mode that offer an infinite amount of fun thanks to the procedural world generation  a map editor, in-depth logical systems that have triggers, gates, and filters, supply chains that help you provide medicine, food, clothing and the such to your population, and much more!

Balance Changes - Trains will load or unload 10 items per attempt (once every ½ second) from non-Train Station buildings (e.g. Silo), up from 2 - Each level of infinite research for Temples, Shrines, and Rechargers now provide a boost of .5 work units per second instead of .25 Bug Fixes - Fixed bug: Trains would stop temporarily at buildings that, based on filters, did not have any valid items to transfer - Fixed bug: Trains would stop temporarily at buildings that were full - Fixed bug: Train w...

2021-07-06

- Fixed incorrect icons for packed items & advanced filters (include / require) - Fixed Caravan unit being hidden in campaign map 3 despite research being available - Fixed typo in Logistics tutorial map - Fixed incorrect size for ‘invalid item’ icon

2021-06-30

Misc Improvements - More optimization of UI Balance Changes - Trains can now transfer 10 items at a time to and from non-train station buildings (up from 5) Bug Fixes - Fixed bug that would cause some campaign maps to crash on load if houses were fully upgraded - Fixed pipe items getting stuck at connector if the recipe changed (e.g. at Omnitemple) - Fixed incorrect icons for Shrine-related infinite research

2021-06-28

Small hotfix to address missing cost icons on research panel

2021-06-24

This update includes a big improvement to the Research system, as well as very useful Coin Booster upgrades which turn surplus Coins into flexible increases to production speed. First, a little background on why these changes were made: Old Research System Previously, the School was basically a production building that generated units of research in exchange for paper, books, and sometimes a special ingredient. But it had several things I didn't like: - It was clunky to have to keep switching th...

2021-06-23

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 7 64-bit
  • Memory: 1 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Windows 10 64-bit
  • Memory: 2 GB RAM
  • DirectX: Version 11
  • Storage: 250 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: 10.10
  • Memory: 1 GB RAM
  • Storage: 250 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: 10.13
  • Memory: 2 GB RAM
  • Storage: 250 MB available space

 

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