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  • Fault

Fault is a next-gen multiplayer online battle arena game.

Players enter a 5v5 online match, where they choose a hero from their unlocked hero pool to play for that match. The hero is upgradeable over the course of the game, growing in strength through acquired experience and purchased items. The two teams compete to destroy their opposing team’s "core". The victors receive increased rewards toward account progression as well as increased in-game currency toward unlocking heroes and cosmetics.

A unique gameplay element that separates Fault from other MOBAs is the introduction of a feats system, which allows a player to gain strength by achieving milestones during a match. Accomplishing a feat earns the hero favor which can be allocated into the factions the player chose at the beginning of the match. Having high favor in factions unlocks additional strength from the legendary items that are linked to the faction. On release (estimated for early 2021), the game will be free to play.

Welcome ‍ Hey there Fault Fam! Today we would like to present the second half of the previous “workshop” image and talk about what the last one contained, while also introducing new staff members to our community! The team has been hard at work with the upcoming Mastery and A.I systems along with working on our map and some interesting upcoming content. We are very excited for the near future of Fault and can not wait to share more awesome news and sneek peaks into what's coming. The Workshop 2/...


PREVIOUS HOT FIX Map Minions Fixed an issue causing minions to deal negative damage when stacking armor. GAME MECHANICS Items {STEAM_CLAN_IMAGE}/35836515/aa09953593c5a6e17ffb7c6d1619ab5d6c59282a.jpg Blink Unique active - Blink: Teleport 1100 units. Cooldown = 300 seconds. 600 Gold {STEAM_CLAN_IMAGE}/35836515/3d0954c99b8939d0ce1209814bbf78404e305ea0.jpg Cursed Blink Unique active - Blink: Consume 10% Maximum Health to Teleport 1500 units. Cannot activate for 6 seconds after entering combat. Coold...


GAME MECHANICS General Starting Gold Starting gold has been reduced from 650 to 550. The early game is a crucial, high-stakes phase of a MOBA that requires very key decision making and technical execution to successfully battle it out with your lane opponent. Since Fault has released, we've offered enough gold at the start of a match to allow for laners to buy 1-2 refillable health and mana potions, each with 2 charges that refresh when entering base, and this has allowed for high levels of rela...


Welcome ‍ Welcome to this week's blog post! ‍ We have some big things to announce over the next few months and can not wait to get the Fault hype train rolling! This week we wanted to showcase more of our VFX polish along with some new upcoming items and more! VFX Polish We continue to polish and upgrade Fault's hero VFX while we work on the next major update, along with tackling more bugs and balance. We would like to showcase some of the changes that were implemented with patch 13.6 below. Mur...


Hot fixes that were added on 06/10/2021 Fixed bugs with stacking jungle items New Surrender popup location Collision issues on part of the map Patch 0.13.6 GAME MECHANICS Items {STEAM_CLAN_IMAGE}/35836515/e168fc5e17f485971ef39138737760f6da63597b.jpg NEW: Cloak of Fortune Overdrive: Taking damage that would put you into critical condition creates a 150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds. Gain 15% Lifesteal for 6 seconds after Overdrive is triggered. ...






  • OS: Windows 7
  • Processor: i5-4690
  • Memory: 8 GB RAM
  • Graphics: GTX 960
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space





  • OS: Windows 10
  • Processor: i5-6600K
  • Memory: 8 GB RAM
  • Graphics: GTX 980
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space


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