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  • Fault

Fault is a next-gen multiplayer online battle arena game.

Players enter a 5v5 online match, where they choose a hero from their unlocked hero pool to play for that match. The hero is upgradeable over the course of the game, growing in strength through acquired experience and purchased items. The two teams compete to destroy their opposing team’s "core". The victors receive increased rewards toward account progression as well as increased in-game currency toward unlocking heroes and cosmetics.

A unique gameplay element that separates Fault from other MOBAs is the introduction of a feats system, which allows a player to gain strength by achieving milestones during a match. Accomplishing a feat earns the hero favor which can be allocated into the factions the player chose at the beginning of the match. Having high favor in factions unlocks additional strength from the legendary items that are linked to the faction. On release (estimated for early 2021), the game will be free to play.

GENERAL Optimization With this patch, we have taken another step towards optimizing Fault with a memory and map pass. As always, we will continue to take feedback regarding player experience and work to improve the feel for all players as needed. Skins We have built the foundation for implementing skins with their own VFX and SFX. GAME MECHANICS General Low Health Camera Effect Reduced the low health camera effect so that it takes up less of the screen, based on player feedback. Damage Taken Ind...


We are pushing a hotfix to address the following issues: River SFX volume adjustment. Countess SFX volume adjustment. Purity Of The Ancients now gives correct movespeed. Adjusted Twinblast's dash to now move diagonally. Also, due to the feedback on our new matchmaking system, we have added a 'Preferred Matchmaking Server' setting. This setting will tell the game you are willing to accept higher ping in order to play with other regions quicker, should your own region be less populated. Think of i...


We have pushed a hotfix to address the following: Mild server crashes. Item stacks not working as intended on Twinblast and Grux. Ward charge cooldowns not working as intended. Players with high ping having trouble queuing. Scoreboard hero level ping to reflect the last level visible. We have also added a ping indicator to the draft lobby due to player feedback. Enjoy the game everyone and keep that feedback coming via our Discord server: ⚔️ - Stra...


GAME MECHANICS General Game Size Space needed to install the game should now be down to roughly 14 Gigabytes from the previous size of 53.7 Gigabytes. (74% decrease in total space needed). With this patch we have reduced the file size of Fault dramatically, this is the result of some work we have done to optimize and improve the memory usage of our game. We have received positive feedback from our testers about this change and are eager to see how it effects our community. We plan to continue wo...


BUG FIXES Heroes {STEAM_CLAN_IMAGE}/35836515/a94cab5adda09fd9ebe308442dc5b66a5186eb04.jpg Crunch GENERAL Fixed an issue causing Crunch to lose his cooldowns. Fixed an issue causing Heroes to respawn outside the map after dying to Crunch. LEFT CRUNCH (Q) Fixed an issue causing Crunches Left Crunch (Q) not doing the correct cleave damage FORWARD CRUNCH (RMB) Fixed an issue causing the ability to not have cast settings. ‍ BALANCE Heroes {STEAM_CLAN_IMAGE}/35836515/a94cab5adda09fd9ebe308442dc5b66a51...






  • OS: Windows 7
  • Processor: i5-4690
  • Memory: 8 GB RAM
  • Graphics: GTX 960
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space





  • OS: Windows 10
  • Processor: i5-6600K
  • Memory: 8 GB RAM
  • Graphics: GTX 980
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 50 GB available space


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