Final Dusk

  • Final Dusk

Final Dusk is a unique combination of puzzle and action game. Each level consists of two distinct phases. First you need to manipulate the environment using multiple powers to create a safe path for Vampire Princess Mina. In the second phase you need to actively protect Mina on her way to her goal. As you advance you'll discover new locations and learn new powers which you must combine to be able to complete each level and learn the story of the princess and her beloved kingdom.

A wicked curse has fallen on the people of the Kingdom of Vempire - everyone has turned to stone! It’s up to Mina, the vampire princess, to travel through her kingdom to the evil witch’s tower to reverse the curse.

  • 4 completely unique chapters
  • 80 levels
  • 4 different powers, each with two modes
  • Hand-crafted, logic and action-based puzzles
  • Multiple ways to solve the puzzles
  • Challenging bosses
  • User-friendly interface
  • Funny and interesting story
  • Lovely manga art style
  • Beautiful 2D animations

We are proud to announce our latest project - COMA! Coma is a Metroidvania-style action game set in a grim cyberpunk future inspired by the classics of the genre. Play as a member of an elite squad on a payroll of one of the Megacorporations, explore industrialized districts to find hidden, optional areas; fight with competition's mercenaries using your arsenal of weapons a...


Hey guys. As some of you probably noticed we are experiencing a glitch in the pricing, that's showing the game at 110% discount. That probably triggered some automatic safeguards because it seems some of you don't even see the "buy" button. We are unsure what caused that but it's as shocking to us as it is to you. The issue has been submitted to Valve Support team and we're currently waiting for the solution. Regardless, to those who can still buy the game, even at $0.01, we hope you'll find the...


Fixed minor issue with HUD text not displaying properly after last patch


Added option to in-game options to switch camera panning between Left and Right mouse button. It can help with using touchscreen as an input device. But be advised - when turned on, object manipulation and camera panning share the same mouse button and you need to be specific where to click in order to move camera or an object. Minor bug fixes


Fixed camera handling - further tests showed it was somewhat broken in certain use cases when player was using illusion or teleportation powers in the static phase Added animated hand indicators on chapter select map (we have observed in various videos some players had difficulty with recognizing clickable elements on the chapter select map, this will hopefully resolve the issue)




  • OS: Windows XP or later
  • Processor: Any
  • Memory: 2 GB RAM
  • Graphics: AMD HD5770
  • DirectX: Version 9.0c
  • Storage: 680 MB available space
  • Sound Card: DirectX compatible sound card


  • OS: Windows 7 or later
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GTX 550
  • DirectX: Version 9.0c
  • Storage: 680 MB available space
  • Sound Card: DirectX compatible sound card
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