Fine Sweeper

  • Fine Sweeper
Fine Sweeper is a re-envisioning of the good old casual game we’re all familiar with since Windows 3.11 came along, and we collectively sunk millions of productive hours into an ugly little thing called Minesweeper. Still itching for a fix but you can’t look at the hopelessly outdated and functional presentation any more? Now there’s cure: Fine Sweeperinherits and expands upon the best traits of the genre.

Players who just randomly clicked tiles open in past and never got the addictive rules have the option to learn the mechanics with a little tutorial slideshow. Seasoned players can test their abilities in the “Classic Mode” without extra-lives. Or set up your game independent from the campaign mode to either be a stroll in the park or a dash Through the Fire and Flames.

The campaign offers levels increasing in difficulty and size of the playing field while staying true to the core mechanics. It offers newcomers and veterans a challenge without the game being unfair, item drops will help you progress, and a little mishap near the end doesn’t mean “Game Over” right away.

Further, Fine Sweeper is now integrated into Steam: There are 18 + 1 achievements waiting to be unlocked, global and local leaderboards, your progress and settings will be synced with the Steam Cloud so you can keep progressing no matter where you are.

Please note: Fine Sweeper won’t guarantee guessing-free boards, there’s always an element of luck involved to progress (especially on higher levels), still your first click remains always safe.

Version should fix some bugs related to calls to an outdated SteamAPI resulting in rare cases in crashes on the title screen and after completing a level (which really sucks!). Patch Notes Changed: Steam SDK updated to 1.42 Fixed: Minor bugs and performance improvements


This should fix the incorrect hitboxes in the game. If you're not sure, just hit F1 to display where the game thinks the current mouse is at. Patch Notes Added: "Pause" button to top icons "Back to Main Menu" button to top icons Tooltips for all top row buttons Hit F1 at any time to display the coordinates of how the game sees the mouse position. Useful when checking for the "Hitbox Issue" (see below). Changed: Logo splash screen updated with current logo Fixed: Incorrect / missing lin...


The January update ( is finally here and despite my best effort, I've already got a report that it ate a player's save game. So if you have a great run in progress, and you want to finish it before updating, here's what you can do: In your Steal library, right click on Fine Sweeper and select "Properties" Switch to the "betas" tab. Select the "legacy" branch. That's the old, DirectX9c version of the game Restart Steam. Once you've finished your game, please switch Fine Sweeper back to ...


The release candidate update of Fine Sweeper to DirectX 11 just hit beta and with it, there's a number of additions & fixes. Should you experience any issues, please head to the forums and let me know. Should everything run smoothly, expect the game in the main branch in the next 10 days or so. Here are the Patch Notes, see below for FAQ. Patch Notes Added: Added "DirectX 11" to the version button. Option to switch theme colors off Option to turn off floating score pop-ups Option to tu...


Today’s minor update laid the groundwork for upgrading Fine Sweeper to DirectX 11 in the near future. As you might know, currently Fine Sweeper requires at least a DirectX 9 compatible system since the game was built using the Game Maker: Studio engine. But, alas, DirectX 9 is anything but state of the art anymore, and while Fine Sweeper does not hinge on extensive 3D graphics or shader support, the game would benefit nonetheless from stepping up to DirectX 11 and should run smoother due to opti...




  • OS: Windows Vista/7/8/8.1/10
  • Processor: 1.5 GHz or better
  • Memory: 1 GB RAM
  • Graphics: 1280×720 minimum resolution, 512 MB Video RAM
  • DirectX: Version 9.0c
  • Storage: 150 MB available space
  • Sound Card: DirectX 9.0c compatible
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