Firewatch

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  • Firewatch

The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.

Firewatch is a video game about adults having adult conversations about adult things. If you plan on playing with a younger gamer, that might be good to know going in.

A stunningly beautiful wilderness environment that expands as you explore. A tailor-made story: the choices you make shape the narrative and build relationships. An edge-of-your-seat mystery. Secrets and discoveries to be made over every hill.

The story of Firewatch is built upon its main characters, and as such, they're voiced by professionals to ensure that you get the full experience. But be careful, how you talk to your partner will affect the game. Plus, if you choose to ignore them, you'll lose the chance to hear new conversations, you'll never get them back in the story. Plus, you have to choose how you handle situations in the game, from dealing with trespassers, to animals, and much more. Your choices decide what happens next.

The game also features an original soundtrack, one that perfect balances the natural beauty of the wilderness with the mystery and suspense that the game offers.

There’s an old saying in gaming monitor circles that once you’ve gone ultrawide, there’s no going back. Indeed, having had the vast Samsung CRG9 hogging my desk for a bit last month, I’m inclined to agree. But what do games actually look like on a screen this wide? It’s one thing looking at lovely wallpapers, but another thing entirely to have a game occupy your entire field of vision. To find out, and more importantly show you, I’ve rounded up all the very ...

2019-12-19

It is a sad day for pretend archaeology. Firewatch developers Campo Santo have placed In The Valley Of Gods on hold, instead choosing to work on Half-Life: Alyx, Dota Underlords, and other Valve projects. This follows their move to Valve last year, which John (RPS in peace) quizzed them on at length in 2018. That means we’ve got a weird, melancholy portal into when Campo were excited about what the move would mean for their new game. Half-Life with a sprinkling of Firewatch sounds neat and...

2019-12-04

At the moment I live on the border of two councils, which means I have two sets of library systems and two library cards. Both library systems are a delight. The Jubilee Library in Brighton is a vast airy place with three light wells in the roof and an upper floor that seems to almost float, unattached to the nearby walls. Then there's the library on the Lewes side - not Lewes itself because it's a bit of a slog, but just ten minutes away on the bus. Small and clean with a lovely sort of reading...

2019-07-09

It s a long-observed fact that the phenomenon of the YouTube let s play has benefits beyond just entertaining viewers and gradually introducing teenagers to neo-Nazism via YouTube’s algorithm. For developers, for example, getting a popular YouTuber to play their latest title can be a significant boost to sales. Ryan Clark, developer of roguelike rhythm game Crypt of the Necrodancer told the New York Times that he had seen a $60,000 boost in sales after PewDiePie showcased his game. What g...

2019-05-06

First-person walking simulators can be pretty low-budget. That isn t to say that they can t look beautiful, as the Hebrides does in Dear Esther, which pioneered the ‘walking here for a bit of story there’ sub-genre. Making super detailed character models and animations? That s complicated and resource-heavy. It s no surprise that an indie developer doing a walking sim might eschew giving their characters actual walk-on parts. You often find yourself exploring a world where the story...

2018-12-20

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 or higher 0 64bit
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • DirectX: Version 11
  • Storage: 4 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Mac OS X 10.8+
  • Processor: 2011 or newer Intel Core i5
  • Memory: 6 GB RAM
  • Graphics: Nvidia or ATi GPU with 1GB Memory
  • Storage: 4 GB available space
  • Additional Notes: Dedicated graphics card required. No Mac Mini model is officially supported at this time.

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce 450 or higher with 1GB Memory
  • Storage: 4 GB available space
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