Football, Tactics & Glory

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  • Football, Tactics & Glory

As a coach, you get to take a look at your opponent, unambiguously determine his weaknesses and put your tactics on display to defeat even a stronger opponent. In the living world developing along with you, each match turns into a football puzzle.

  • The tactile sensation of managing footballers like pieces on a chess board. Meanwhile, each footballer is unique. In time, you will recognize each of them by their faces and you will have a particular attitude toward each of them.
  • This game is about strategic planning, not micromanagement. Instead of spending time enhancing some characteristic by 0.01%, you make “big” decisions that noticeably affect the destiny of your club. This eliminates the boring side of football manager games – countless tables, a whole routine, and micromanagement.
  • The game values your time. You can make it through a football season in just a couple of actual hours rather than days as is the case for other football manager games. Meanwhile, each season is filled with events and fascinating decisions.
  • You manage the footballers directly, so you always know why the match took a certain course, rather than going another way. You know how footballers use their strong points and weaknesses. Since in other games it is never obvious how your tactics and the strong points of your players affected (or did not affect) the end results.

Football, Tactics & Glory reinvents the basics of the football management genre, making it appealing to everyone, not just the most hardcore football management aficionados. In many reviews, players write that they didn’t like football until they tried our game.

If you enjoy turn-based gameplay, strategy or tycoon games, you will love Football, Tactics & Glory.

- Unique turn-based system
- Club development involving economics and RPG elements
- Powerful face editor
- Mod support which allows you to create real-life leagues
- Online game support
- Twitch integration (spectators can interact with a streamer)

Recently, we have released a big update that fixed many bugs and improved usability. However, there are still a few notable problems in the game which we wanted to fix. Improvements Team pairs will now be matched in a new way in the qualifying rounds of continental tournaments. The teams are divided into two baskets according to their strength. A random team from a stronger basket will play against a random team from a weaker basket. This will lead to more interesting qualifying pairs and more i...


{STEAM_CLAN_IMAGE}/8937755/9a0995110858ba21238afc50117cc15d862f7867.jpg Our publisher Toplitz Production has translated the basic version of the game into Hungarian. So now players from Hungary can get to know our game ːcannonshotː Unfortunately, the publisher did not translate the expansion Football Stars, and we do not have the ability to do so. Therefore, if any of the players want to help us with the translation of Football Stars, write to me at kos @ creoteam. com Those who help us with tra...


{STEAM_CLAN_IMAGE}/8937755/7694a59745a5d4f5913c3841efa79f89b63e59c3.jpg In parallel with thinking about whether we should make more extensions for Football, Tactics & Glory, we have been working on an update that should please everyone who plays Football Stars. We've compiled a list of small to medium player requests and selected the most noticeable improvements we can make from it. And while nothing fundamentally changes in the game, we made quite a few notable changes. So the overall game will...


On December 8th, we discovered a very rare but very unpleasant bug in the Face Editor, due to which the game could crash during editing. And if you had a lot of unsaved data while developing a modification, you could lose it. Fixed this bug in both the main game and Football Stars. Also for Football Stars, we made the following fixes: In AI teams, footballers could sometimes get class experience that was not compatible with their base class. For example, CD could receive AM experience. Fixed. Sk...


{STEAM_CLAN_IMAGE}/8937755/fd0e8db0ae2165019acc82305bb63e32e493d40f.jpg I was recently interviewed by the Italian gaming site The editor made a great decision by releasing not only the Italian but also the English version of the interview. So more players can learn a little more about Creoteam, FTG, and our future plans. You can read the interview there. Just curious if something from our vision shared in the interview correlates with what you expect from the game. Write in the...






  • OS: Windows 7
  • Processor: 1 GHz
  • Memory: 1 GB RAM
  • Graphics: Shaders 3.0, minimal resolution 1024 x 768, recommended dedicated graphics card with 512 MB of RAM
  • DirectX: Version 9.0c
  • Storage: 800 MB available space


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