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  • Foresight

Redefining Strategy in RTS games.

Foresight is an epic space-based RTS game that throws you, the player, into the thick of the battle as a commander. Lead huge fleets, armed with fighters and bombers across wormholes to fight it out with your enemy. Launch bombing missions, fighter patrols, plant observation posts or fire support base with reconnaissance units. Intelligence is key.

Recruit capable commanders as your fleet commanders; they'll not just obey your orders, they'll also talk to you, give you suggestions, raise requests and report on their progress. Fleets are semi-autonomous and therefore have their own command, which is separate from yours though they're under your command. This allows you to expand your forces beyond what you can control. They also progress alongside you, gaining experience and improving their abilities. As they get promoted in rank, so does your command; allow you to control more ships.

Foresight redefines the strategy component of RTS games by rewarding players for executing correct strategic decisions and not punishing players for a single mis-click or being less dexterous. Build order complexity is minimized to allow players to focus on what matters; building the right thing.

Need to arm a capital ship with fighters and bombers? No problem - simply make a request with that ship. Foresight's AI will automate the entire process - between picking the nearest shipyard with the lowest load and deployment to the designated ship.

So, what's your battle plan? Blitzkrieg? Flank attack? Even in space, such plans are possible because Foresight is built to deliver an reasonably accurate outcome. A large navy may not always win the day.

Finally, enjoy the epic battle as fighters dogfight each other, bombers performing bombing runs and ships firing all weapons in their full glory!


  • Foresight supports up to 8 players in single player battles or multiplayer skirmishes.
  • Create fleets with officers who will then talk to you and offer suggestions.
  • Form massive fleets quickly without a complicated build tree.
  • Reasonable automation eliminates the need to overly micro-manage RTS "chores", now you can focus on the battle more.
  • Tide of war can be tilted by intelligence gathering and positioning of ships, as well as having a healthy supply of fighters and bombers.
  • The largest army may not always win.
  • Every player is represented by an avatar character in game, making sneak attacks and assassinations worthwhile.
  • Most of the 36 Strategems applicable and is highly replicable in Foresight
  • Commanders and Advisors will level in their statistics gradually with action in combat and will unlock more innate abilities to aid you.

STARLIGHT: EYE OF THE STORM We're back folks! After a long 6 years, we've come a long way learning from players like you and also coming up with great game ideas to show for. And we present to you: Starlight: Eye of the Storm! What's this game about? Starlight: Eye of the Storm takes place roughly 6 months before the events of this game. It talks about the final secret mission our protagonist Jun Jimin has undertaken for the UNC Council. Thomas Lock kne...


Dear commanders, This is your developer here - Jeremy - seemingly the only guy fronting the support cases, fixing the bugs and developing the game. Well, the fact is - it's not too far from the truth. I've always withheld talking about our team size and strength because I'm pretty sure nobody will give a damned. Everybody including myself, is only interested if the game is fun or not. Team Strength So what's our true strength? 1x Programmer/Coder (me) aka Producer (guiding the vision), Particle ...


Background Potential spoilers warning! In the UNC campaign, roughly, mission 5, Lock witnesses a negotiation between Vasily and Pugalenthi on an uneasy alliance. The negotiation was initiated by the Slavic Sirerians and was accepted by the UNC Council of Foresight due to one single reason - a new homeworld away from a nuclear-devastated Earth. In the middle of the mission, the purist faction known as the Sirewraths attacked and literally ended any possible negotiations. What was the Patriarch's ...


Haha hi everyone, Yes, it has already been 4 years since Foresight was released. But first things first, let us give you a BIG THANK YOU for all your support! What has happened to Foresight so far? 2018 is a rather quiet year for Foresight until several serious bugs were reported. While the code is definitely getting older, we took it upon ourselves to ensure that our players deserve what they've paid for; a fully functional game. Thus, patch V1.3 was conceived and developed to cross Foresight's...


Dear all, As promised, Foresight 1.3 has been released! What's new? - The main font resolution has been upgraded. Just, see it for yourself to see the difference. - You can now V-sync while being in windowed mode. - Change of engine version from 1.0 to 1.2. StridesLib Engine v1.0 was built based on the much older VS2005 runtimes. However, in v1.2, it's built on the more recent VS2015 runtimes. Thus, for backward compatibility's sake, both runtimes will be installed on your machine. StridesLib En...






  • OS: Windows XP
  • Processor: Intel Core 2 Duo E7500 (Wolfdale) or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 compatible with Shader 2.0 support
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectAudio 9 compatible sound card
  • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.





  • OS: Windows 7, Windows 8, Windows 8.1 or Windows 10
  • Processor: Intel i5-2XXX (Sandy Bridge) or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9 compatible with Shader 3.0 support
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectAudio 9 compatible sound card
  • Additional Notes: Video cards should always be updated with their latest drivers. A high-performance video card will make a difference.


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