FortressCraft Evolved!

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  • FortressCraft Evolved!

FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.

An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.

And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.

 

 

  • Experience the largest worlds ever seen in any computer game - ever!
  • Create a futuristic mining operation consisting of thousands of huge machines.
  • Full Tower-Defense style combat in a voxel universe.
  • Use hi-tech machinery to locate and process resources from thousands of meters away.
  • Explore thousands of metres vertically, overcoming ever-more difficult challenges.
  • Official Texture Pack and Mod Pack support
  • State of the art lighting and shadowing, utilising high resolution maps for machinery and environment
  • Innovative“Build to Me” Feature to facilitate rapid, accurate building
  • Shareable Creative Schematics
  • Super Build Tools allowing instant creation of primitive shapes

 

 

As 2019 draws to a close, I thought I would drop you a few notes. First of all, a reminder that we have a very active Discord : - there's always someone there to answer questions, give advice on builds, or help you solve issues. I'm literally always there if you feel the need to ping me. Second, I've only gone and released another game! Summed up as 'Gauntlet meets Pikmin', it's essentially a cutesy version of how it felt to play a Necromancer in Diablo 2. Check it out...

2019-12-25

Here's patch 24 for you, and also, Merry Christmas! I hope to see you all in the future! SkyIslands Fixes Slightly reworked Ore spawns on Sky Island to be wider and more reliable: 450-530 - Nickel 380-450 - Gold 280-350 Titanium 220-270 Crystal Previously Nickel was very-likely to overwrite Gold - they now exist in separate band. Altered T4 spawn density All-Ore fixes T4 ores now spawn separately to T2, meaning it's possible to progress T2 ores have improved spawns Skins! Added Adventurer's Garb...

2018-12-25

So before I finally say goodbye to FortressCraft, I do want to ensure it's in the best state I can get it to. To that end, there's planned to be one more patch, with a few important longevity and 'most-demanded' fixes. So we have IPV6 support, a fix so SpiderBot doesn't suffer from a permanent broken knee (just occasional ones!), 2 new skins, one for TAP owners, one for ADATPR owners, mod Tag support, and imho most importantly - conveyors work properly in network games again. If you're having AN...

2018-12-22

..was totally working perfectly during testing, but as we all know, no plan survives contact with the enemy! I've release a Win64 patch into the Staging branch tonight - this has a number of fixes, and should alleviate most of the major issues that have come up. I'll be doing an all-platforms build to match this overnight, and will push it live tomorrow, unless anyone notices anything horrifically wrong! Please feel free to opt into the Staging branch if you've been having any issues! Fixed issu...

2018-12-12

I'm aware of the permissions issue that some of you might be seeing with The Adventures Pack. I'm currently streaming here : and my PC is building the builds in the background! Should be live soon!

2018-12-10

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: XP and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 5000 MB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: 10.7 and up
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Ubuntu 14.04
  • Processor: Dual-Core 1.6ghz CPU
  • Memory: 4096 MB RAM
  • Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
  • Storage: 5000 MB available space
  • Additional Notes: Additional features are available with 8 or 16 GB of RAM

 

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