Foundation

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  • Foundation

FOUNDATION : A NEW ERA OF ORGANIC CITY-BUILDING SIMULATION!

Foundation is a grid-less, sprawling medieval city building simulation with a heavy focus on organic developmentmonument construction and resource management.

In this strategy/city-builder/economy simulation game, players must create a prosperous settlement as the newly appointed lord of a region untouched by man.


Setting to redefine the city-builder genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.

Among other things, the engine provides the player with robust building tools, to create countless unique monuments that will seamlessly integrate into your settlement.

With medieval architecture and urbanism at the forefront of its design, Foundation’s vision is to allow players to recreate cities of that period as they envision them or even as they really were.
 

FEATURES

ORGANIC URBANISM OF THE MEDIEVAL ERA: Create gridless and organically sprawling cities that grow like actual medieval cities.

LAY THE FOUNDATION, THRIVE, AND PROSPER: Weave a complex web of interactions between inhabitants needs and skills, resource availability, extraction, and goods production.

UNIQUE MONUMENT CREATION TOOL: Craft and design original free-form monuments like Abbeys, Churches, Lord Manors, Castles and more, with our proprietary node-based tool.

FULL MODDING SUPPORT FOR THE COMMUNITY: Share characters, buildings, quests, and even real topographies through our mod-support tool and be part of the Foundation community.

POWERED BY OUR OWN HURRICANE GAME ENGINE: Experience a city-building game engineered with a dedicated, tailor-made, in-house engine built with our unique vision in mind.

ORIGINAL SOUNDTRACK BY PARADOX VETERANS: Immerse yourself in our blissful soundtrack by talented composers who worked on titles such as Crusader Kings II and Europa Universalis IV!

Greetings Lords and Ladies! With the new UI out it’s a good time to take a look at what else we have been working on and where our focus is now headed. Before we do though, we would like to mention our growing team here at Polymorph Games. As a relatively new indie studio we are always looking to expand the team and as such we have seen some new faces since the last Devlog. We have recently been joined by a senior gameplay programmer that will help us as we move our focus to new and improved gam...

2021-09-17

Good day Lords & Ladies! We hope that everyone has been enjoying the new user interface (UI) which, as mentioned previously, was only the 1st phase of a continuing UI/UX development. Today we have released patch 1.7.11 which brings some further quality of life (QoL) features to the recent 1.7 UI/UX update, as well as some overall user experience (UX) and accessibility improvements. The patch will also squash a few medieval bugs as well as address some crash fixes, as we continue to improve on th...

2021-08-26

Greetings Medieval City Planners, Today is the day we know many of you, including ourselves, have been looking forward to: the release of the 1.7 New User Interface (UI) update! As you will see, everything has changed. In the actions bar, you will find all the tools you need to build, zone and delve further into your village details (with the multi-pages Book feature!). You'll also enjoy a much more detailed informative module at the top, revamped building and villager panels, a new quest module...

2021-06-22

Hey everyone We have pushed a new hotfix onto the preview branch. Just in time for the weekend! Note: There is a known issue with promotions that we do not have a quick fix for but is avoidable. Please do not save whilst the promotion opportunity is available. If you save while the promotion opportunity is on screen, promotions will not work or appear upon reload. If this happens you can go to a previous autosave or alternatively wait for it to reappear. This will take at least two full cycles (...

2021-06-18

Hey everyone! As you may have seen we have pushed a couple of hotfixes to the preview build since it became available, including a small hotfix today. If you haven't already looked at the preview build of the 1.7 new UI then you can find more information and access instructions in the recent announcement here. Changelogs of both hotfixes can be found below with the most recent being 1.7.3.0614 earlier today. 1.7.2.0611 fix: access to deleted construction site component fix: crash on load when mo...

2021-06-14

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system
  • Processor: 3 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: GTX 660 / R7 370 - 3 GB Video Memory
  • Additional Notes: OpenGL 4.3

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system
  • Processor: 3.2 GHz Quad Core Processor
  • Memory: 8 GB RAM
  • Graphics: GTX 1060

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system
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