Half-Life: Alyx - Final Hours

1 Rates
Add to Wishlist
Loading
  • Half-Life: Alyx - Final Hours

Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.

This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.

This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.

FEATURES INCLUDE:
 

  • INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
  • NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
  • HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
  • DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
  • VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
  • RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx

    Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.

I’ve only ever played bits and pieces of the Half-Life games, but it’s been a delight learning the ins and outs of their creation from Half-Life: Alyx – Final Hours. It’s a multimedia documentary on all things Valve – their (many) cancelled games, a close look at life during Alyx’s development, and the ups and downs the developers went through in making sure Half-Life returned in the best way possible. I’ve pulled out some of my favourite snippets of info from the...

2020-07-13

I'll be live at 5 pm ET / 2 pm PT to do a reading of The Final Hours of Half-Life: Alyx, the first 3 chapters. See you then! {STEAM_CLAN_IMAGE}/38262778/c5840c74a6d614c0bf6c51c16deceffee8f2825a.jpg

2020-07-11

Can you imagine a Dark Souls-meets-Monster Hunter RPG made by Valve? I think I would’ve loved that. Unfortunately, it’s on a list of Valve’s games that were never meant to be. Of course, Half-Life 3 is sat up on that shelf, too, along with Left 4 Dead 3, and another Half-Life-themed shooter that would’ve looked very different to what we got with Alyx. It’s all been revealed as part of the Half-Life: Alyx – Final Hours documentary, and there’s loads of juicy ...

2020-07-10

Thought it may as well have felt as much at the time Half-Life: Alyx didn’t pop out of a vacuum. Released today, Half-Life: Alyx – Final Hours is an interactive multimedia docu-book full early prototypes and concepts, deets on what Valve’s been up to for the last decade, and a bespoke make-your-own-headcrab-scream audio tool. You know, the usual behind-the-scenes stuff. (more…)

2020-07-09

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 7 (SP1+)
  • Processor: x86, x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10
  • DirectX: Version 10
  • Storage: 8000 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Sierra 10.12+
  • Processor: x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Storage: 8000 MB available space

 

You must be logged in to post a comment.
HRK Live Support