Half-Life: Alyx - Final Hours

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  • Half-Life: Alyx - Final Hours

Twenty-two years ago, Geoff Keighley was in college when he visited Gabe Newell and Valve Software to write The Final Hours of Half-Life. Now, over two decades later, Keighley returns to Valve for The Final Hours of Half-Life: Alyx.

This 25,000 word multimedia experience gives readers an unprecedented and unvarnished look at the past decade inside Valve. From the revelation of surprising canceled projects to never-before-seen images, photos and video, The Final Hours dissects Valve’s creative process and candidly explores the development history of Half-Life: Alyx.

This interactive storybook does not use or require a virtual reality headset. It merges a 25,000 word traditional story with 3D video game technology to give customers a fly-on-the-wall perspective of Valve’s creative process.


  • INTERACTIVE “TONER” PUZZLES: Unlock never-before-seen concept art and images via interactive puzzles inspired by Half-Life: Alyx
  • NEVER-BEFORE-SEEN PROTOTYPES: From early video prototypes of Alyx to other cancelled games, Valve reveals unknown – and unreleased – projects.
  • HEADCRAB SOUND MIXER: Create your own headcrab sound effects using the same source files as the development team.
  • DEVELOPMENT FLOOR EXPERIENCE: Explore the Valve office with an interactive 3D tour that showcases the development area for Half-Life: Alyx.
  • VALVE TIME: An interactive timeline details Valve’s software and hardware projects over the past decade – including previously unknown projects.
  • RHYS DARBY: Exclusive interview with Rhys Darby (“Russell”), one of the stars of Half-Life: Alyx

    Note: The Final Hours of Half-Life: Alyx does not require or utilize a VR headset.

After many requests from customers, the Triage at Dawn theme for The Final Hours of Half-Life: Alyx, arranged by Ursine Vulpine, which is featured in the trailer and main menu, is now available as a separate and complete soundtrack file: Download It Now


Half-Life: Alyx - Valve's stellar return to its infamously long-dormant first-person shooter series - has just received a new update, this one adding an in-game developer commentary designed to offer behind-the-scenes insights into the making of the game. Alyx's developer commentary was initially expected to ship at launch back in March, but Covid-19, as it's want to do, scuppered those plans. As of today, however, the commentary is in, introducing 147 different points of interest nodes througho...


I’ve only ever played bits and pieces of the Half-Life games, but it’s been a delight learning the ins and outs of their creation from Half-Life: Alyx – Final Hours. It’s a multimedia documentary on all things Valve – their (many) cancelled games, a close look at life during Alyx’s development, and the ups and downs the developers went through in making sure Half-Life returned in the best way possible. I’ve pulled out some of my favourite snippets of info from the...


I'll be live at 5 pm ET / 2 pm PT to do a reading of The Final Hours of Half-Life: Alyx, the first 3 chapters. See you then! {STEAM_CLAN_IMAGE}/38262778/c5840c74a6d614c0bf6c51c16deceffee8f2825a.jpg


Can you imagine a Dark Souls-meets-Monster Hunter RPG made by Valve? I think I would’ve loved that. Unfortunately, it’s on a list of Valve’s games that were never meant to be. Of course, Half-Life 3 is sat up on that shelf, too, along with Left 4 Dead 3, and another Half-Life-themed shooter that would’ve looked very different to what we got with Alyx. It’s all been revealed as part of the Half-Life: Alyx – Final Hours documentary, and there’s loads of juicy ...






  • OS: Windows 7 (SP1+)
  • Processor: x86, x64 architecture with SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: DX10
  • DirectX: Version 10
  • Storage: 8000 MB available space






  • OS: Sierra 10.12+
  • Processor: x64 architecture with SSE2
  • Memory: 2 GB RAM
  • Storage: 8000 MB available space


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