Hell Let Loose is a first-person shooter set in the WWII era. The game is developed by Black Matter Pty Ltd and published by Team17 Digital Ltd on June 6th, 2019.
Heavy tanks roam the battlefield, supply chains are making the frontlines last, soldiers are fighting with everything they've got just to stay alive. This is how World War 2 is depicted in a shooter like this, it throws you into the chaos of warfare with an evolving front line, unit-focused gameplay, and vehicles that players can control themselves. Engage other players in combat on realistically created maps that are divided into large capture sectors. Two forces of 50 players each have to charge into battle and outwit and outgun their opponents. Fields, forests, towns, many different environments are waiting for you.
Hell Let Loose has 14 playable roles (recon, infantry, armor unit types), and each of them has their own weapons, equipment, and vehicles at their disposal. Be a Tank Commander, a Medic, and Officer, Scout, and so on. Witness the extreme attention to detail the developers put into making the game's weapons, uniforms, and vehicles as historically accurate as possible. This shooter isn't about kills, as teamwork is the center point. Work together with others under the leadership of an officer or commander in order to secure objectives and strategic targets.
Hell Let Loose has intense 50 vs 50 multiplayer battles, 14 distinct roles, many vehicles, artillery and anti-tank guns, defenses that can be built to fortify your position, and more!
Hey everyone, Welcome to Developer Briefing #116! This week's one is slightly earlier than usual as we've just put our new PTE app live! Please note whilst the app is a permanent addition to Hell Let Loose, it will only be 'active' during certain times windows which we'll advertise here on Steam, Discord and our social media channels. I'll pass you over now to Spono who'll explain all: Using the HLL Public Testing App! Today we're launching our Hell Let Loose Public testing app. This is a separa...
Hey everyone, Welcome to Dev Brief #115! This week we’re pulling back the curtain on our first iteration of the Admin camera! While this will primarily be thought of as an admin tool, we’ve thought a lot about it’s usage as a way for the community to create engaging content by capturing cinematics and screenshots. We’ll go into a bit of the technical detail today on how it’s used. To demonstrate this we'll have the usual text based goodness, but we felt that the best way to show you what you can...
Hey everyone, Welcome to Dev Brief #114! This week we're pleased to be sharing with you our updated Early Access Roadmap for 2021! We'll also be sharing with you the key parts of Update 9 today! On top of that we're letting you know how you can test out these new additions and changes ahead of Update 9's launch to give us your thoughts and feedback before they go live. We'd seen from various parts of the community that you'd like to get more involved in changes to the game ahead of their impleme...
Hey everyone, Welcome to Dev Brief #113! This week we're hosting another Community Q&A where we'll be answering some of the hottest questions that you've sent in to us! On that front you sent us over 1,500 questions in a week! This totally blew away our expectations so thank you. The team went through them all and picked 25 that we think you'll appreciate having the answers too! Before we dive into that though, Black Matter Community Manager Spono has the latest update on the VoIP situation: A V...
Hey everyone, Welcome to Dev Brief #112! This week we're doing our weekly post slightly earlier than usual to coincide with this morning's hotfix. So, get ready for patch notes, an update on the current VoIP situation, a development state of play from Max and the opportunity to submit your hot topics for our upcoming community Q&A. Oh and there's a little uniform reveal for our next faction... Hotfix Notes We’ve released a small hotfix to address some servers not being shown in the browser. As t...
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