Hiiro is a 2D platform game focused on ambient exploration and puzzle solving. Discover a grand world filled with mysterious artifacts and forgotten ruins. Become immersed in relaxing gameplay and meditative music. Remain observant as you unravel an explanation for your solitude. In-game death not included.
Features:
• Exploration - One vast world to travel through with eight distinct environments. Think Seiklus, Knytt, or An Untitled Story.
• Discovery - Hidden secrets and puzzles scattered throughout the world. Various levels of hidden and various levels of difficulty.
• Dynamic Soundtrack - Meditative music that seamlessly transitions as you move through the world.
• No Death - Explore a world without fear.
• No Language - A story told without words, spoken or written.
• Wide Range of Gameplay - Easy mechanics for the non-gamer, hidden secrets for the casual gamer, challenging puzzles for the hardcore gamer, awesome rewards for the completionist. Something for everyone.
Hey everyone! Real talk: Hiiro was originally made in an old-school version of GameMaker, and 8 years later, it shows. Lots of players have been reporting glitches with the save system, music system, and controller support, to name a few. That’s why I've spent the last month porting Hiiro into the newest version of GameMaker: Studio! This is a major update, and we are hoping it fixes essentially ALL of the issues that have have been reported over the last year, including glitches related to the ...
Hey everyone! Real talk: Hiiro was originally made in an old-school version of GameMaker, and 8 years later, it shows. Lots of players have been reporting glitches with the save system, music system, and controller support, to name a few. That’s why I've spent the last month porting Hiiro into the newest version of GameMaker: Studio! This is a major update, and we are hoping it fixes essentially ALL of the issues that have have been reported over the last year, including glitches related to the ...
You asked, we delivered! One borrowed controller, a couple days of programming, some testing, and a few bug-fixes later, and Hiiro now has full controller support! Controller support was implemented on and tested using an Xbox 360 gamepad. If you are using a keyboard, the game shouldn't change for you. If you have a controller plugged in, the game should now auto-detect it. Let us know if you find any issues or glitches with this. I'm super excited for those with controllers to try out the game....
You asked, we delivered! One borrowed controller, a couple days of programming, some testing, and a few bug-fixes later, and Hiiro now has full controller support! Controller support was implemented on and tested using an Xbox 360 gamepad. If you are using a keyboard, the game shouldn't change for you. If you have a controller plugged in, the game should now auto-detect it. Let us know if you find any issues or glitches with this. I'm super excited for those with controllers to try out the game....
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