Hot Dogs, Horseshoes & Hand Grenades VR

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  • Hot Dogs, Horseshoes & Hand Grenades VR

Hot Dogs, Horseshoes & Hand Grenades is a VR sandbox game that is stocked with insane fun. The game was developed and published by RUST LTD. on April 5th, 2016.

Guns, hand grenades, hot dogs, horseshoes, insanity, chaos, fun, all of these things blend seamlessly together in this VR  title. It's like if you made a lazy but fun Sunday trip to your friend's house and just did all the random things you could think off. Ever wanted to see what a firing range looks like? Hot Dogs, Horseshoes & Hand Grenades has one, and it has a load of firearms that you can try out. Many challenges are available together with leaderboards to give that extra bit of competitive spark to everyone.

Tear apart some meaty bots in the most creative of ways and then lay back and set off some spectacular fireworks. Bring in a couple of buddies and spread chaos together while you're laughing your ass off! The most important thing is to have fun. Unlimited, insane, and carefree fun. This is a mad VR experiment that just wants everyone to enjoy the mayhem together.

Hot Dogs, Horseshoes & Hand Grenades has room scale scaling that was designed to take full advantage of the HTC Vive and its technology. Many different style and genres of games are available to the players. Over 250 historical, modern, and futuristic weapons made with accuracy and attention to detail are waiting to be picked up and used.

Buy Hot Dogs, Horseshoes & Hand Grenades today and join in on the crazy fun!

Howdy Folks! So the Unity Engine has made a liar out of me, and it seems another week of Alpha-ing was needed. I got a bit buried the past couple days fighting with a set of bot pathing issues that revealed some major bugs (or at least undocumented suboptimal behavior) in the Unity navmesh system that I ended up having to engineer around. For any of you who are devs, be aware that navmesh carving can break otherwise valid offmeshlinks if their endpoints are floated off the mesh! (and discovering...

2020-02-22

Howdy Folks! Ok, I super duper promise that this is MOST LIKELY the last Alpha in this cycle. Ran in a bunch of weird corner cases related to high slops and sliding this week when working on the new Player Collision Handling. I am almost certain that it’s where it needs to be finally. HUGE thank you to JediTobiwan for testing things aggresively for me. Once this cycle is over, we’ll likely be switching back to less extensive changes in updates for a while (thank goodness). I have some plans for ...

2020-02-15

Howdy Folks! Here’s another Alpha for you folks. Hoping this’ll be the last of the cycle. Anyone who plays using Armswinger should DEFINATELLY give this build a shot, play in as many scenes as possible! Remember, if you want to play this alpha, right click the game in steam, go to properties, betas, click the dropdown, and select ‘alpha 1’. Thanks as always to everyone willing to dive into our Alphas and try stuff that’s super rough around the edges. I hope you all have a wonderful weekend! Chee...

2020-02-08

Howdy Folks! Got another Alpha for y’all, this time messing around with some Locomotion changes I’ve been wanting to get to for a while now. Collision handling in H3 for movement has always had… a few quirks lets just say. Getting stuck in walls, poor handling of steep inclines, loss of velocity on certain collisions, weird ceiling edge-cases. I’m hoping to address as many of these as possible while keeping the locomotion behavior as identical as possible in core play contexts. The first experim...

2020-02-01

Howdy Folks! Hope you enjoy this Alpha. I’m still iterating on the new Take & Hold characters so am still VERY MUCH interested in your continued feedback. If commenting on them, PLEASE include what settings you played them on (health, equipmode, etc.) Remember, if you want to play this alpha, right click the game in steam, go to properties, betas, click the dropdown, and select ‘alpha 1’. Have a wonderful weekend! Cheers, Anton Full Changelog - Update 85 - Alpha 2 Notes: While in Alpha, all scor...

2020-01-25

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows 8.1 or later, Windows 10
  • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
  • Memory: 12 GB RAM
  • Graphics: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: N/A
  • Additional Notes: SSD Or Cache-Assisted HDD REQUIRED, Windows Virtual Memory MUST be enabled (16gb recommended)

 

RECOMMENDED SPECS:

Recommended:

 

  • OS: Windows 8.1 or later, Windows 10
  • Processor: CPU: Intel i5-6600 or better
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1080/980TI, Radeon RX Vega
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: N/A
  • Additional Notes: Internal SSD HIGHLY Recommended, Windows Virtual Memory MUST be enabled (16gb recommended)

 

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