While we have worked a lot on HyperRogue recently, we concentrated mostly on experimental features; for people interested in the classic, core non-Euclidean puzzle-roguelike gameplay, the most interesting thing is probably the lands, and there have been no new lands for some time. Version 11.3 includes three new lands, and has many other feature and improvements! See the blogpost for more details.
The latest version of HyperRogue let us play three-dimensional non-Euclidean worlds. However, there are more interesting geometries possible in three dimensions! See the blog post:
While this release does not change the gameplay in the main mode, it lets you experiment with new display modes, new geometries, and new game modes. HyperRogue takes place in a world where things such as rectangles and parallel lines do not exist. Lines will never run together forever "in parallel", the space between them will spawn new directions by itself, making our lines diverge. While the world of HyperRogue is presented as a flat thing, it is actually larger than anything Euclidean, in any...
The new update includes: three new lands, new game mode, new music, and some new features. See more on the blog: Have fun!
After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing the grid or presentation. There is also a new competitive mode focused on non-standard geometries! See more on the blog: