Kill Fun Yeah

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  • Kill Fun Yeah

Kill Fun Yeah is an online 2D platform shooter.
Murder and capture your way to the top, using an ever increasing arsenal of silly weaponry and items, the powers of deflect, attract and freeze, as well as various powerups.
Make your own maps, using custom made tilesets and background sprites and create your own custom player skin to make you stand out on the battlefield.

* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winnin...

2014-11-27

* Added: Basic offline play. (connecting to local server without logging in) * Added: Loading screen. (except on OS X) * Added: Subdirectory support for various user data. * Added: Editor top menu. * Added: Editor map resize functionality. * Added: Map script example: Tile Basics * Added: Map script example: Moving Tiles * Added: Map script example: Tile Text * Added: Map script example: Projectiles & Grenades * Added: Map: Pile of Sand * Added: Map: Chairs * Added: Music Track: Nice Time Winnin...

2014-11-27

* Added client side prediction for local player movement. * Added new graphics for various explosions. * Added new sound effect for Valkondis detonation. * Added VSync checkbox to the settings screen. * Added client settings variable: FpsMax (default = 300) * Changed (lowered) default server tickrate (PlayerPositionSendInterval) to 15 ms. * Changed (removed) recoil for Besco and Infernus. * Changed a lot of netcode.

2014-08-04

* Added client side prediction for local player movement. * Added new graphics for various explosions. * Added new sound effect for Valkondis detonation. * Added VSync checkbox to the settings screen. * Added client settings variable: FpsMax (default = 300) * Changed (lowered) default server tickrate (PlayerPositionSendInterval) to 15 ms. * Changed (removed) recoil for Besco and Infernus. * Changed a lot of netcode.

2014-08-04

* Added basic scripting support for maps, using Lua, allowing for more dynamic tile behaviour and more. Further information is available in Documentation/Lua.txt. * Added visual overlay for damaged tiles. * Added music track: Korvspad * Added music track: Prutt's Night Out * Added client command: addvar * Added client command: reloadmapscript * Added client command: clearbans * Added server command: reloadmapscript * Added server command: clearbans * Added client/editor variables for GUI color v...

2014-07-09

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: Windows Vista or later
  • Memory: 1024 MB RAM
  • Graphics: 512 MB
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: OpenAL Compatible

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: OS X 10.5 (Leopard) or later
  • Memory: 1024 MB RAM
  • Graphics: 512 MB
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: OpenAL Compatible

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • OS: 64-bit
  • Memory: 1024 MB RAM
  • Graphics: 512 MB
  • Network: Broadband Internet connection
  • Storage: 100 MB available space
  • Sound Card: OpenAL Compatible

 

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