Knight Eternal

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  • Knight Eternal

Knight Eternal is an 8-bit retro RPG that tells the story of Dylan and his journey across the world of Ambrose with the angel Astraea, the young princess Primrose, and her retainer Goliath.


  • Graphics and music SFX straight from the era of 8-bit handheld RPGs
  • Turn-based jRPG style gameplay:
  • A skill tree system used to customize each hero to the player's liking
  • A crafting system where gems and monster essence are used to create powerful relics
  • Gain spells and techniques via equipment and spell orbs found around the world
  • Rare and powerful Z-creatures hidden around the world that drop rare equipment
  • Three difficulty modes for casual and experienced players
  • Steam achievements

Knight Eternal is a stand-alone game as well as the fifth installment in the Knights of Ambrose Saga.


The world of Ambrose is no stranger to calamity. After the rule of a tyrannical dragon, the machinations of a mad wizard, and a great flood that submerged entire continents, the citizens of Ambrose are long overdue for peace.

A decade has passed since the great flood. Dylan and his father Uno are sent on a mission to investigate Zamaste, a kingdom that was banished to the depths of the ocean centuries ago. During their trip across the sea, a mysterious woman falls from the sky and crash-lands on Dylan's ship.

With no memories or knowledge of her purpose whatsoever, the young woman is just as confused as Dylan is. Dylan gives the angel a name, Astraea, and agrees to help her recover her memories.

After Dylan and Astraea are sent to rescue Primrose, the princess of Zamaste, the queen has an unusual request. Dylan must bring his new companions, Primrose and her retainer Goliath, to see the world while also working to discover Astraea's true identity.

{STEAM_CLAN_IMAGE}/32517448/bf986c80290a667c5151ed8ecc4592f22ea73c04.png Hello everyone! The Absinthia campaign has made it far thanks to everyone who's played Knight Eternal and supported my other projects. Thanks to your efforts, we're currently at 83% funding as of this writing. Though the campaign's performed well up to this point, the reality is that we're still 17% short of the base goal. Kickstarter is an all-or-nothing platform, so if we don't reach the goal, then we don't receive any fu...


{STEAM_CLAN_IMAGE}/35937231/19eaf25fcfa6e91ebde7f53e8aecc6b32cff0f7c.png Hello again! Thanks to the many generous folks who've played Finding Light and Knight Eternal, our Kickstarter campaign for Absinthia is off to a great start! We're currently at 52% funding with 17 days to go. If you're interested in making a pledge, here is a link to the Kickstarter! {STEAM_CLAN_IMAGE}/35937231/ec2e8728592ddb0b9d35247daa569d9818428cf2.png (apologies for the blurry text - it looks much better in-game!) Here...


Hello everyone! I made an announcement similar to this one for Knight Bewitched, and it went pretty well so I figured I'd make another one! I wanted to take an opportunity to share a few fun tidbits about Knight Eternal followed by some news for my upcoming title Absinthia. Knight Eternal originally released on November 19, 2019, Knight Eternal was my 4th official release (technically my 5th overall, but I'm not counting Roguelite). Knight Eternal was my first (and only) game to feature skill tr...


{STEAM_CLAN_IMAGE}/35937231/2d104a6448f61967ac0d8e1ca8061d5137263d65.gif Celestial Hearts is a jRPG featuring the love story of a heartbroken young elf and an angel seeking her life's purpose. Features Genre: Yuri jRPG Four difficulties, including Story Mode for casual players and Heroic for RPG veterans 2D graphics with beautiful in-game scene illustrations Active Time Battle (ATB) combat with a party of five heroes Offline game play with no ads or in-app purchases Game length: ~10-14 hours Cel...


Hello, This is an update to address an edge-case bug involving some players not receiving HP from the HP nodes on each character's skill tree. Every other stat (besides possibly MP, in some cases) works as intended. Unfortunately, I've never been able to replicate this issue--and neither I nor my playtester encountered it during development--and since I'm currently developing a new game, this bug will remain in place. However, I have increased the HP growth of each character for players who aren...






  • OS: 7 and above
  • Processor: Intel Core2 duo or better
  • Memory: 2 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space





  • Processor: 2.4GHz Intel quad-core or better
  • Memory: 2 GB RAM


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