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  • LOTUS-Simulator

LOTUS-Simulator is a driving simulator that lets players pick a vehicle and enjoy extremely realistic driving and handling mechanics.

Once you get used to the hyper-realistic gameplay, other things come into play. Can you stick to the tight schedules that are given to you, can you transport special passengers, can you avoid the hell that is traffic? Your ambition will grow together with your experience, and once you start playing multiplayer there is no going back since the game leader can tinker with the rules and bring forth all sorts of obstacles for players like roadworks, unpredictable weather, long shifts, and so on. You will get so enthralled that you won't be able to stop playing!

LOTUS allows any kind of vehicle-lover to experience the best kind of driving simulation. Many adventures are waiting for you, as the game has all kinds of vehicles available, be it vehicles of the railway (trains and trams) or vehicles of the road (trolleybuses and buses). There's something for everyone to enjoy!

What's a game like this without exceptional realism?  Immersive graphics effects and sound, changing weather and seasons, incredible driving and environmental physics, a world coordinate system, all of this makes sure that this experience is gripping and engaging. Then you add multiplayer to the mix which makes everything even better as you go on driving tours with your buddies, wave at each other at meeting points, talk over the radio, and so on.

LOTUS also has a map editor and a content tool that lets players fiddle around with the game and create their own content in whichever way they want to. When it comes to driving simulation, LOTUS has outstanding quality and immersive gameplay, so if that's what you're looking for, this is the perfect title to buy!

- Simulation: Change from "with shadow" (day) to "without shadow" (night) in twilight now much more realistic and less suddenly - Simulation: With Ctrl+C you can now also display the ingame date - Simulation - Multiplayer: New option: Players' vehicles are preferably reloaded when standing - Simulation - Multiplayer: Only those vehicles are transmitted to the player that he can see - Simulation - Multiplayer - Bugfix: AFK display of players ingame works now, but is a bit delayed for efficiency r...


- Restructuring of parked and moving AI vehicles: "Moving" vehicles (rail and road traffic and AI or user) have a new parameter that defines which "parked" scenery object vehicle should be assigned to it. In the future, it will be possible for moving vehicles to park via this connection and vice versa, of course. This can be realized for non-scheduled traffic on the street or in public parking lots, as well as in depots with both buses and trams, whereby the parked vehicles can be those that are...


The simple non-scheduled AI is finally here! What the simple AI can do: Drive straight ahead Stop Go Turn Merge The opposite of merge Show consideration for the user vehicle (bus and tram) Clear the intersection (simple) Traffic jam Know traffic lights "Right before left" and other right-of-way rules indicators, tail lights, headlights What the simple AI can't do yet: Change lanes driving uneven speeds at the same speed limit Clear the intersection (complex) Overtaking Multiplayer What's not the...


- Simulation: Texture loading completely revised: Textures should be loaded much more "lag-free" and the memory usage should be lower, because the textures in the distance are first loaded in lower resolution. Fine-tuning is still missing, e.g. when textures are loaded in which resolution and when they are unloaded again. The mentioned change does not yet affect BMP textures. The feature is not yet finished. In the options you will find a slider for range control. - Simulation - Script processin...


A is for Alphabetised wargame and sim news. Every four weeks or so I hang up a streamer of industrial strength fly paper in The Flare Path dunny and see what wargame and simulation news stories stick to it. Below is this month s bag 25 bite-size stories involving virtual vehicles and surrogate slaughter. If you wince when someone calls a locomotive a train, and can put these three battles Ticonderoga, Tarawa, Trebia in chronological order, you should probably click where it says (more…)...






  • OS: Windows 7, 8, 10
  • Processor: 2,6 GHz, 4 cores
  • Memory: 4 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 5 GB available space
  • Additional Notes: OpenGL 3.3


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