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  • LOTUS-Simulator

LOTUS-Simulator is a driving simulator that lets players pick a vehicle and enjoy extremely realistic driving and handling mechanics.

Once you get used to the hyper-realistic gameplay, other things come into play. Can you stick to the tight schedules that are given to you, can you transport special passengers, can you avoid the hell that is traffic? Your ambition will grow together with your experience, and once you start playing multiplayer there is no going back since the game leader can tinker with the rules and bring forth all sorts of obstacles for players like roadworks, unpredictable weather, long shifts, and so on. You will get so enthralled that you won't be able to stop playing!

LOTUS allows any kind of vehicle-lover to experience the best kind of driving simulation. Many adventures are waiting for you, as the game has all kinds of vehicles available, be it vehicles of the railway (trains and trams) or vehicles of the road (trolleybuses and buses). There's something for everyone to enjoy!

What's a game like this without exceptional realism?  Immersive graphics effects and sound, changing weather and seasons, incredible driving and environmental physics, a world coordinate system, all of this makes sure that this experience is gripping and engaging. Then you add multiplayer to the mix which makes everything even better as you go on driving tours with your buddies, wave at each other at meeting points, talk over the radio, and so on.

LOTUS also has a map editor and a content tool that lets players fiddle around with the game and create their own content in whichever way they want to. When it comes to driving simulation, LOTUS has outstanding quality and immersive gameplay, so if that's what you're looking for, this is the perfect title to buy!

- Simulation - loading process could be shortened very much. - Simulation - Bugfix: If you didn't stop anywhere when the option "Reload while standing" was active, you almost inevitably drove into the void. - MapEditor: For the construction of route elements (when using absolute heights) a gradient can be preselected with which the new elements are laid. If the gradient deviates in the point to which it is docked, a suitable transition piece is constructed. - MapEditor: In the track geometry (fo...


- Simulation: In the route overview, the special characters are also listed if the route has one. - Simulation: The first destination is entered in the route overview if the route has no stops. - MapEditor: Singleplayer maps can now be converted into multiplayer maps. The following applies: Maps with DEM are reserved on the Fictional Planet and are visible in the overview from now on. Later on they can be selected, loaded and driven on in the multiplayer together with other Planet maps. Maps wit...


- Simulation - Multiplayer: Now with AI! We especially thank Teneberus , Steven3233 , darkrai and gt670dn for countless hours on Dusseldorf to finish this feature. - Simulation - Multiplayer: Traffic density and number of cars now adjustable by the game master. Don't set the AI too high, for some computers it is too much ;) - Simulation: Small performance improvement (influence on the FPS only under certain conditions) - Simulation - Bugfix: Signals have switched wrong in some cases (e.g. with t...


- Simulation: Change from "with shadow" (day) to "without shadow" (night) in twilight now much more realistic and less suddenly - Simulation: With Ctrl+C you can now also display the ingame date - Simulation - Multiplayer: New option: Players' vehicles are preferably reloaded when standing - Simulation - Multiplayer: Only those vehicles are transmitted to the player that he can see - Simulation - Multiplayer - Bugfix: AFK display of players ingame works now, but is a bit delayed for efficiency r...


- Restructuring of parked and moving AI vehicles: "Moving" vehicles (rail and road traffic and AI or user) have a new parameter that defines which "parked" scenery object vehicle should be assigned to it. In the future, it will be possible for moving vehicles to park via this connection and vice versa, of course. This can be realized for non-scheduled traffic on the street or in public parking lots, as well as in depots with both buses and trams, whereby the parked vehicles can be those that are...






  • OS: Windows 7, 8, 10
  • Processor: 2,6 GHz, 4 cores
  • Memory: 4 GB RAM
  • Graphics: 512 MB VRAM
  • Storage: 5 GB available space
  • Additional Notes: OpenGL 3.3


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