3 Rates
Add to Wishlist
  • Mashinky

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.

As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.

With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.

For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Hello dearest community! Mashinky is being upgraded with the Multiplayer Update today! WATCH THE TRAILER After several months in open beta testing, Multiplayer is finally available for everyone in default game version. You can start a new game for up to 8 players now. Companies and players are decoupled in the game logic, so you can join other players in their companies or start your own anytime through the gameplay. Multiple companies can cooperate on quests (some quests are shared by design), ...


Hello dearest community! For the past few days, I have also been following the news of the horrific act of Putin's aggression in Ukraine, the shelling of civilian buildings, hospitals and the threat of weapons of mass destruction. I feel sadness and deep respect for the Ukrainians, who are heroically fighting against the numerical superiority. I was in this beautiful country a few years ago, walked for 2 weeks in their charming mountains, met friendly people and tasted their excellent cuisine. T...


Hello awesome community! After latest performance update, I've realised there were accidentally several new bugs added as well. Right after incoming reports, I started to work on these issues and keep releasing fixes once I finished each of them. So, after one week, I decided to write down more details to let you know about all these small recent updates: What has been fixed: Fixed pass destination functionality, visible destinations in stop window, several related optimizations Fixed ghost trai...


Hello respected community! I have been fixing multiplayer bugs on experimental branch, adding new stuff and focused also on performance. Since those improvements are not related only to multiplayer, I've prepared build to share them with you today, even before MP release. This update introduces: Huge improvement of general engine and game performance (including loading times) New faces for director of your company, including women Quality of life - adding list of crashed vehicles, list of favour...


Hello respected community! I was unable to resist to do one more update. This one introduces Xmas event into the game (both for Multiplayer beta testing and for public branch). You can gather presents 🎁 in Toyshop (sawmill upgrade) Furniture workshop (toolworks upgrade) Factory and deliver them by special wagons and road vehicles to city centers to get 🚂 secret reward once per 5 city centers stocked 😉 Event starts now and ends on 31st of January. Hope you will enjoy this holiday season limited r...





  • OS: Windows Vista
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 750 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space



  • OS: Windows 7
  • Processor: Quad Core 2.66 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
You must be logged in to post a comment.
HRK Live Support