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  • Mashinky

Mashinky is a brand new transport strategy game from Czech developer Jan Zeleny. Zooming through gorgeous landscapes, utilising a traditional isometric construction mode and mastering a unique board game-like gameplay, you'll find yourself immersed in the task of building your own transport empire.

The goal is to create your own transport empire on a procedurally generated map.

The game is a unique blend of realistic graphics combined with an isometric construction mode and boardgame-like rules.

Players start the game in control of a transport company. They must lay tracks on difficult terrain, research and buy new vehicles, manage routes and compete against economic rules to make as much profit as possible by transporting passengers and various cargos. This makes for a challenging simulation game requiring the player to consider all elements of business to be successful.

Players can switch to an isometric construction mode inspired by the very best strategy classics. This is a grid based map where every change of traffic layout is a rewarding puzzle. You can build simple tracks connecting just two stations, or design sophisticated networks using junctions and signals to maximize efficiency and performance.

As the game progresses, you’ll need to extend and customize your transport empire. You can upgrade industry buildings, stations and depots in various ways, and improve your trains using new engines and special wagons. Each upgrade offers a unique bonus; greater capacity, new processing rules and even new cargo types. Players can develop their own strategy to suit best the network they're building.

With the innovative viewing modes, you can ride one of your trains or watch the operation of the network you have built. You can exit construction mode at any time to dive back into the beautiful landscapes and detailing of the 3D world. You can see your track network from a different perspective, or even jump into one of your train and enjoy the ride.

For the Early Access release, we've prepared first 2 eras out of 7. As EA progresses, we will introduce more eras so in the future, you’ll progress from the Age of Steam through the modern world and into the future. You’ll encounter new industries and vehicles in each era. Villages will grow to become cities, new infrastructure and upgrades will become available. It is up to you how you use these new features to build your transport empire. From humble beginnings, you’ll build a vast transport network using everything from steam power while moving cargo like coal and wood to - will be introduced to the game in the future - maglev supertrains delivering futuristic electronics.

Hello respected community! After spending more time on experimental branch, 6th era update is finally ready to be released to public default version of the game Mashinky! After releasing Electrification and UI imrpovements in the last update, I was expecting 6th era update to be rather small. Well, at the end, this is one of the biggest updates so far and I hope you will enjoy it. Also I want to thank all of you who reported issues and also ideas for future improvements. There are still some gam...


Hello respected community! Thanks a lot for your awesome feedback on latest update. It helped me to identify the problem and change my mind regarding to map icons. There are sveral changes in today small update: - I've returned to the old style icons - At the same time, I've added smart placement to ensure these will not overlap - Keep the smart filtering (activated when stay on any map object for a second or open it's window) - Additional 2 map icons styles. - Everything can be selected in game...


Hello respected community! There is a new update for Mashinky! As I've announced, this update was part of 6th era update, but since there are too many new stuff, I am releasing this part alone. It helps me focus on features and polish them as much as possible. Here is the list of major changes: Electrification - Brand new power management gameplay feature! Ingame tutorial included. You can also check our wiki for more info wiki/Electrification - 3 different type of electric poles (small one, tow...


Hello respected community! 6 epoch is shaping up nicely, but since there are tons of other changes, I will soon release a separate update with electrification and all improvements and once stabilized, the 6th era will follow ;) New electrification mechanics will be added to let you electrify your current map (since the 5th era). Thanks to zour successful power distribution management, some industrial building upgrades will get a whole new meaning having the power supply. There are also improveme...


Hello respected community Today, there is a new update available. This time it is rather small one, but may please some of you :) I've been working on next era and suddenly the amount of flickering and visual noise on rail frets and electric overhead wires hit me :) So I decided to spend 2 days improving rail rendering and the result is this smaller update. {STEAM_CLAN_IMAGE}/30409173/5914c4675ab5b892b96b123bc53ff7f94b020c0a.jpg {STEAM_CLAN_IMAGE}/30409173/2abfb310b69828793e2e0474b1c118b9c8c04e9...





  • OS: Windows Vista
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 750 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space



  • OS: Windows 7
  • Processor: Quad Core 2.66 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 960 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
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