Monster Train

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  • Monster Train
These are downloadable content for this product that you can purchase separately. Please note that you won't receive these items when you order the current product.

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deck building, with three vertical playfields to defend.
No playthrough is ever the same

You’ll never play the same deck twice!

* over 220 cards
* 5 monster clans with each very different gameplay
* Each clan has 10 levels to unlock, bringing new cards to your deck
* Upgrade your clan specific champion multiple times
* 88 artifacts
* Upgrade any card twice
* More than 21 unique random events
* 25 covenant (difficulty) levels

Visit powerful locations

To take back hell, you’ll need to power up. Choose your route carefully, different locations give different benefits; upgrade your champion, recruit powerful units, upgrade cards, gain passive bonuses, or duplicate any card in your deck.

Strategize to fit your playstyle

With five clans to choose from, each has its own unique and surprising gameplay. Pick your primary and supporting clan to gain access to all cards from both. During your run, you will be able to improve cards by mixing and matching upgrades to open up new roads to victory. You can even duplicate your favorite card at special map nodes before facing off against the final boss.


In the Hell Rush multiplayer mode, eight players compete in a frantic real-time contest. Each player has the same resources and opponents to create a level playing field. With the clock ticking it’s a test of who can make the best decisions under pressure. Only a true speed demon can remain undefeated.

Take on a new challenge every day with a hugely modified run due to gameplay mutators. Compete globally and against friends, and climb the leaderboards with a skill-focused scoring system.

Design your own unique challenge and share it with friends. Each custom challenge has its own leaderboard so you can send your friends straight to hell.

Hi, Thank you for being a warm and dedicated community and sharing each day with us your love for Monster Train. 2021 was a great year for Monster Train. We released The Last Divinity DLC and made the jump to other platforms. For us it is still an exciting road ahead and the train will continue on its track. We let you decide if we have been doing a good job! Please support your favorite train here on Steam and vote for us in the illustrious Steam Award category: “The labor of Love”! Thank You! ...


October 7, 2021 2.2 (12905) BUG FIX - addressed a case where the second of two Concealed Caverns follow-up events triggering at the same time could be skipped if the player clicked the mouse quickly as the second event starts. BUG FIX - Mark of a Champion now ignores Sap when it calculates its bonus. One place that came up is while facing Seraph the Temperant. BUG FIX - fixed incorrect spawn locations sometimes being chosen for Remnant Host, Legion of Wax, Bog Chrysalis, etc. The incorrect situa...


Hello Community, have you missed us? Here’s a short update on what the Monster Train team is up to right now below: Last week, we had a livestream announcing that we have something secret that’s coming soon but we can’t really share many details. More vagueness here from our own mouths: LINK :wink: However, we’re planning another stream on August 5th to expand on this a bit more. If you’re curious, tune in here at 10am PT/ 1pm ET/ 7pm CET. We need your help with this! We’re also gathering inform...


May 19, 2021 2.1 (12838) This is a large balance and bug fix patch. Champions The Decayer Spine Chief health progression increased 35/70/110 to 45/90/140. The Infector Spine Chief attack progression increased 20/20/20 to 25/25/25. Fire Light Little Fade Extinguish attack progression reduced 5/15/25 to 5/12/20. Eternal Flame Little Fade Extinguish attack progression reduced 20/40/60 to 15/30/60. Spells For The Greater Good card modified substantially. It now randomly summons one of six 1-capacity...


March 31, 2021 2.0.1 (12722) This is a small bug fix patch with a few enhancements. UI - improved visibility of what is happening when you hide the Cheater's Hand UI before confirming a card selection because this was causing confusion and some people thought they were softlocked. CONTROLS - with controller or keyboard, if you try to summon a unit and can't because of lack of capacity we now re-select the card you just tried to cast. This improves the intuitiveness of controls in this situation....






  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: IGP or better
  • DirectX: Version 11
  • Storage: 2 GB available space





  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i5
  • Memory: 8 GB RAM
  • Graphics: GTX 1050
  • DirectX: Version 11
  • Storage: 2 GB available space


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