MotionMuse

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  • MotionMuse

MotionMuse provides an easy to use animation tool-set for 3D character animation. No rigging of the character is required as the bone hierarchy itself is used for articulating motion. MotionMuse is an ideal tool for game developers, indie developers, freelancers and animators to quickly and easily prototype character animations.

Features

  • Retargeting: Transferring animation across characters, supports different skeletons.
  • Motion-Editing: Spline based path editing of spatio-temporal constraints for limbs.
  • Inverse Kinematics: Fast IK solver for partial or full body adjustment for quick posing.
  • Spline Sketching: Pose limbs by drawing, sketch is converted to spline for fine adjustments.
  • Curve Editor: Supports various tangents and interpolations for precise motion control.
  • Image Overlays: Load/save images onto a scene to trace poses for quick prototyping.
  • File Formats: Support for fbx, dae and bvh files for easy integration into game engines.

Note: Only characters with bones are supported, as no rigging tools are currently available.

Version 1.0.9 adds the ability to hide/show joints in the treeview. This has far reaching consequences as hidden joints do not participate in sketching and/or retargeting. This essentially simplifies the retargeting process, as now the user can precisely match the skeletons by hiding problematic joints in either the source or target skeletons. Similarly intermediary joints can cause problems when sketching, simply hiding them now enables the user to sketch previously un-sketchable limbs. This ve...

2022-11-15

Version 1.0.8 introduces our GLTF/GLB 2.0 Json based exporter. The exporter is capable of exporting GLTF files (GLTF + Texture + bin) into folders or can combine the data into a single GLB file. Extensions have been added to the export dialog. The exporter had to be written from scratch as existing exporters were causing issues with differing properties and exporting to the GLB format. Some features may not be work properly, including material properties, transparency and "Export Selected". We a...

2022-09-26

Version 1.0.7 implements video references in the form of Media Overlays. Image Overlays are renamed to Media Overlays and now support videos. With support for multiple video formats including AVI, MP4, MKV and MOV the user can load a variety videos to quickly trace out an animation by syncing the overlay with the timelime. Start and end of synced video segments can be specified within the timeline to precisely block the animation segment. Media overlays also support 2D/3D switching so that the u...

2022-07-09

Version 1.0.6 implements new features such as mirroring and 3D reference images. Mirroring is a useful tool to quickly pose a character where matching of one body part to another is required. Simply copying, pasting IK chains and applying mirroring on them can quickly achieve this. The user can also adjust the Mirror in the GUI settings with free orientation or axis-aligned options. 3D reference images are also useful for posing. ImageOverlays can be set to 3D (in viewport) and then exactly alig...

2022-06-04

Version 1.0.5 overhauls the renderer and adds import support for VRM files. This includes inverting the z-axis (i.e. importing in the left handed coordinate system). Most VRM characters are also unshaded, so the renderer now supports unshaded meshes. Order independent rendering is also being implemented (WIP) to properly handle translucent/transparent materials. Export support for these materials/VRM files is currently spotty, we are working on fixing these issues. There are also a lot of under ...

2022-05-12

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 to 11, 64 Bit
  • Processor: Intel Core i3 or AMD Ryzen 3
  • Memory: 8 GB RAM
  • Graphics: OpenGL 4.3 or above
  • Storage: 200 MB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 to 11, 64 Bit
  • Processor: Intel Core i7 or AMD Ryzen 7
  • Memory: 16 GB RAM
  • Graphics: OpenGL 4.3 or above
  • Storage: 250 MB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system

 

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