Out of Reach

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  • Out of Reach

The one who said that a combination of thunder storms and sea rocks is the worst thing that can happen to sailors, clearly didn't have to survive one. The real deal starts the morning after, and this is the exact time when you, dear player enter the cruel world of Out of Reach.


The first enemy to encounter after surviving the storm will be your own body. Even the tropical forests have rainy days and cold nights... at least for a castaway in shorts. Searching for a shelter to stay over night could be almost as essential as finding food before someone considers you as something to eat.



Although the archipelago was considered deserted before ships started to crash into sea rocks nearby, every kind of area on the island has its natural inhabitants who just don't give a warm welcome. Thinking twice every time before moving ahead could be one of the smartest things to do.



Staying on a beach after crushing your boat allows you to hunt for slowly moving animals and gives the ability to see at long distances. Disadvantage - you can be seen from exactly the same distance and there's always someone to call you his own slow-moving food.

Before being able to found your first wooden settlement, you will need to stay constantly on the move, hunt and avoid being hunted at the same time. Getting to know the nearest neighbourhood could be your first step to stop looking like a bait. In Out of Reach, you are put into diverse environments of jungle, desert, plain, mountains and forest. Due to constantly changing weather and surrounding under players' influence and interaction you need to travel across the land in search of a minute of peace or gather enough resources to build a boat and find home on other parts of the archipelago.



In order to stay on the top of the food chain, you need to work harder than others. Everything starts from finding certain resources. Chop trees, mine stone, gather flax and food. Equip yourself and start searching for more sophisticated materials like copper and tin to produce bronze and other alloys.



Use a variety of workshops, furnaces and tools to craft armour and weapons. Check which combination of gear has better performance and suits your game style best. Upgrade equipment using new resources or items obtained in battle. Store, collect or trade your stuff with other players!



Looking for a place to store your timber or a quiet and cosy room to forge a sword and tan a skin of an elephant? Build your own stronghold! Use dozens of building elements like walls, stairs and floors to assemble the house of your dreams in an environment of your choice... or just take control of one.



The best solutions to problems are most often invented during battles. Everyday life on islands full of castaways is not an exception. To successfully protect your territory or gain control of a new one, you will need the advantage.
 

  • Ballista
    The greater the distance, the safer you are. Ballista may be slow to load and unable to move but the ability to pierce a target with a 1,5m dart few hundred meters away in no time shouldn't be underestimated.
     
  • Trebuchet
    Unusual situations require extraordinary solutions. When an axe doesn't help or doors are just too thick it's time for a trebuchet. Construction costs both time and resources but nothing surprises like a forced entry through a wall.
     
  • Traps
    Well, there's actually one thing that surprises more - a tricky and deadly trap! Use trip wires at the doors, stairs or wherever you want, connect them with ballistae or boulder throwers, place a bait and wait for the unwelcome guests.
     
  • Glider
    When everything fails, you might consider an attack from above. Construct a tower, install a launcher ramp and take off on a glider to bomb enemies' bases, get through walls or just take a look from a different perspective.

Today's Deal: Save 75% on Out of Reach!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends September 23 at 10AM Pacific Time

2019-09-17

Changelog 1.0.2: Wind affects boats - speed is multiplied by direction and wind force, helmsman operating the boat sees wind indicators on HUD. Killing NPC pirates gives experience to the Assassin skill now Fixed regression with torch and lantern repairing directly from the inventory Added option to rename character by chat command once a month (to avoid abuses) Fixed teleportation issue when climbing on boats in certain situations Fixed animation issues when shooting in TPP mode after opening i...

2018-09-04

Hi guys! after months of early access development, we've finally reached the version that we would like to call 'Full'. This means that Out of Reach looks like a game that we wanted to create when we started and now it's time to make a list of new ideas, features and give the direction in which OoR will continue to develop. Since the full release, we've already pushed 2 packs of fixes that you can read about below, but firstly let's see how the game core features have evolved since the initial E...

2018-07-18

Hi guys! The 1.0.0 patch has finally arrived and the 'Full release' stage will follow as soon as we receive your feedback and test everything we've prepared for this month! Quick thank-you to everyone who stayed with us during the Early Access period, supported us, gave (constructive) criticism and a good word:) Of course the full release in June means leaving Early Access and ...

2018-05-28

Another patch for this week, covering most needed fixes from your recent feedback! Thanks for your input and have a nice evening building your new bases:) Changelog 0.34.2: - Fixed problems with standing and getting up from crouch on a boat - Fixed fire spread causing neighboring buildings to catch fire (only visual effects) - Fixed fracture and destruction of 15 building components having wrong rotation - Added door to the rounded walls - entrance to the rounded tower - Added rounded floors wit...

2018-02-15

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compliant video card with 2GB of RAM (NVIDIA® GeForce® GTX 950 or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: OS X Lion 10.7
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: OS X Mavericks
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 12.04 64-bit
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 or equivalent
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

RECOMMENDED SPECS:

Recommended:

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 14.04 64-bit
  • Processor: 3 GHz
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
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