Project Zomboid

6 Rates
Add to Wishlist
Loading
  • Project Zomboid

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features

 

  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

     

     

    Planned Features:

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support


For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

 

 The public ‘I Will Back Up My Save’ beta for the long-awaited Build 41 is now open for testing by the Project Zomboid community. PLEASE SEE THE STEAM DISCUSSIONS FOR THE LATEST UPDATES ON THE IWBUMS STEAM BETA BRANCH. HOW? The IWBUMS beta is accessible to anyone who plays Project Zomboid. Right click Project Zomboid in your Steam library and hit “Properties”. Then, navigate to the betas tab and select the “iwillbackupmysave” branch from the dropdown menu. https:/...

2019-10-16

Hey all, here’s the highlights of the last few weeks of Project Zomboid development – compiled from the Thursday blogs that appear at and on the PZ Steam boards. First up, we recently had a full stream for 2-3 hours of the current internal build courtesy of steamer Mark.exe. This can be viewed in its entirety here. If you don’t have time for that, however, then here’s a quick video that’s shows off most of the things discussed in more detail below.

2019-06-04

Hey all, here’s the highlights of the last few weeks of Project Zomboid development – compiled from the Thursday blogs that appear at and on the PZ Steam boards. Here’s a quick video that shows whereabouts we currently are with the internal anims build, with subtitles to highlight work still to be done – which will also hopefully provide an accurate picture of what it’ll look and feel like to play.

2019-05-02

Hey all, here’s the highlights of the last four weeks of Project Zomboid development – compiled from the Thursday blogs that appear at and on the PZ Steam boards. First off here are a couple of gameplay videos. This first one is a demonstration of ‘zoned zombie outfits’ – which is essentially the system that ensures that firefighter zombies spawn in fire stations, chef zombies spawn in restaurant kitchens and the like. (Please n...

2019-04-04

Hey all, here’s the highlights of the last four weeks of Project Zomboid development – compiled from the Thursday blogs that appear at projectzomboid.com and on the PZ Steam boards. LATEST IMPLEMENTATION VID First off, a general ‘recently implemented animations’ video to whet your appetite along with some new Zach Beever musical goodness that will be coming in build 41. MAP ZONING FOR ZED OUTFITS A key aspect of PZ mappi...

2019-03-07

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!
     
  • OS: Windows XP, Vista, 7
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
     
  • OS: OS X 10.7.3, or later. 
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card
  • Controllers currently unsupported in Mac

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

  • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.
     
  • Processor: Intel 2.77GHz Dual Core
  • Memory: 2Gb Ram
  • Hard Disk Space: 1.23gig
  • Video Card: OpenGL 2.1 compatible dedicated graphics card
  • Sound: OpenAL compatible sound card
You must be logged in to post a comment.
HRK Live Support