QUAKE III: Team Arena

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Never before have the forces aligned. United by name and by cause, The Fallen, Pagans, Crusaders, Intruders, and Stroggs must channel their power into an allied operation where teamwork is the only method of mass destruction. Four distinct games test each troop's synthesis and strength to exacting degrees. Cooperation is the only course of action, and war, the only alternative. Soldiers once alone in their struggle, now face the Arena as one.

Episode 1 of The New Eurogamer Podcast, featuring Quake legend Sujoy Roy, is now available to all. This took a little longer than expected due to faffing with RSS feeds, but you should now be able to find it in all the places you podcast. If you can't, please let me know below. Also, yes, the Eurogamer Podcast is back! But it's slightly different to what we've done before, with a new host - me! - and a new direction. I've decided to move to an interview format instead of a chat show because that...

2021-10-19

id Software wizard John Carmack has recounted the experience of creating Quake, the seminal first-person shooter that turns 15 today. "My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground," Carmack, who is knee deep in Rage development, said on the Bethblog. "This looked like nothing I had ever seen before; it really did seem like I had a window ...

2011-06-23

Yesterday tolled the fifteenth anniversary of the launch of Quake, id Software's seminal 3D first-person shooter. Celebrating the event, id's sister company Bethesda has dug up Quake treasures to share with the world. John Carmack, id co-founder and technical wizard, offered a few thoughts on Quake. He recalls struggles with developing the 3D engine, the novelty of free mouse movement, online multiplayer, 3D acceleration, and the importance and impact of modding. Notably, one of his defining Qua...

2011-06-23

Fifteen years ago, the site which would become Shacknews was eagerly awaiting the June 22, 1996, launch of id Software's Quake. Now, fans of the seminal FPS around the world have joined together to celebrate its latest anniversary with a whole host of virtual festivities. Quake and Quake Live The fan-organised Quake Expo 2011 kicked off on Sunday and runs until June 25. At virtual 'booths' you'll find a 1v1 NetQuake deathmatch tournament, mod releases, a fan-made art book, Quake Live commenta...

2011-06-20

id Software's John Carmack has outlined his vision for the next game in the Quake series. While confirming that the next Quake is not in development, Carmack told Eurogamer there are "strong factions" within the US developer that want to create another game in the seminal first-person shooter series. And discussions are pointing towards going back to the first game's quirky roots. "Nothing is scheduled here, people are not building this," Carmack said. "We went from the Quake 2 and the Quake 4 S...

2011-06-17

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

3-D Hardware Accelerator with full OpenGL® support, Pentium II(R) 300 Mhz or AMD® 350 Mhz K6®-2 processor or Athlon® processor, Windows 2000/XP/Vista operating system, 64 MB RAM, 16 MB video card, 400 MB of uncompressed hard disk space for each game, 100 MB of free hard drive space for the Windows swap file (in addition to install space), a 100% Windows® 2000/XP-compatible computer system (including compatible 32-bit drivers for video card, sound card and input devices), 100% DirectX 3.0 or higher compatible sound card, 100% Microsoft-compatible mouse and driver

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