Shelter Manager

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  • Shelter Manager

By the time the alarm starts ringing in the bunker, you still haven't found out what happened. You can only guess. One thing is certain - the world will never be the same again. There is a whole new reality waiting for you, where the struggle for resources with other survivors will become the main problem. Get to the truth. Find out what happened to the people on the surface.

Pick Your Apocalypse

From a nuclear war to global pandemic or meteorite strike, choose your apocalyptic scenario in an expansive sandbox.

Learn to Survive

In the campaign mode, you will learn how to survive. Select from a number of missions to learn how to effectively run a bunker!

Build Your Shelter

Construct underground shelters equipped with all the modern amenities to survive the apocalypse. You’ll need a variety of items to survive the harsh world outside. Have your settlers loot and pillage other bunkers to bring home all kinds of essential supplies.

Upgrade Your Facilities

Use precious resources to upgrade the bunker’s rooms to increase the amount of civilians who can live inside. Unlock and expand the bunker with 10 special rooms, each with a key function. The Foodblock, for instance, allows settlers to provide food to the entire settlement whereas the laboratory allows settlers to conduct scientific experiments. Setting up all 14 slots for rooms in your bunker is vital to ensuring your survivors are as safe and efficient as possible.

Manage Your Civilians

Monitor morale and productivity, food rationing, electricity, and how many hours of sleep survivors get to increase your shelter’s efficiency and resources. You can control your bunker's wider purpose by switching its focus from ‘working’ to ‘science’.

Build Your Army

Form an army that will protect your surface resources from being pillaged by roaming looters. Select from an array of weapons and soldier types, before sending your troops out into hostile territory to attack other bunkers and claim their resources for your own.

The third big update is ready! What's new? 1. New maps. We have added Europe and Asia maps. Only the military sandbox is currently available for these. Scientific and civil ones are going to be added further on. 2. New rooms. We have previously added two unique Science Bunker rooms (rooms where drone parts are crafted). We have now added 4 more rooms for all the bunkers. You will get to reinforce the fortification of a specific bunker, reduce food consumption, and even enhance the total bunker p...


The second global update is finally in the game! Drone, expeditions, marauders and a new tutorial! 1. We added a great new feature - Drone. You will be able to assemble the drone from different parts, improve different elements: engines, scanners, batteries, and grenades. You will be able to use it as a combat drone against marauders, or more as a search drone, to prepare expeditions. 2. Marauders. Marauder bases will now appear near bunkers and will attack your cities until you destroy them. Ma...


The time has come, to sum up, the voting results. Option "3" wins by a large margin: You can build more types of rooms in the bunker. Since this option got so many votes, we have decided to be especially careful with the update. What is coming in future updates? 1. There are currently 11 types of rooms you can build in the game. We will increase this number to 17. We will add 2 of the 6 new room types to the Science Bunker, and the other 4 will be general rooms you can build anywhere. For exampl...


It's time for you to vote for the update that's worth implementing. At the moment, in addition to minor edits, we're working on a solid tutorial for the Sandbox. When we're done, players will be able to play the Sandbox immediately, but there will be a must-see 40-step tutorial that will explain the basics of the game. We're also working on a very big update which includes: - Drone - Expeditions - Marauders This update will make the game much more dynamic We want your opinion on what we should d...


Today we're introducing the biggest update that will change the game in the way you asked for. It will make the game noticeably easier, more intuitive, and controllable. 1. The term "Recruit" is removed. So if you have a weapon, you can create a soldier straight away. It will cost you workers, but without losing morale. 2. The ability to demobilize units is added. You can demobilize any unit in any bunker. In return you will get back workers that were spent for their creation and also get weapon...






  • OS: Windows 7+
  • Processor: 1.8 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB
  • Storage: 1500 MB available space
  • Sound Card: Direct X





  • OS: Windows 7+
  • Processor: 2.5 GHz
  • Memory: 4 GB RAM
  • Graphics: 4 GB
  • Storage: 1500 MB available space
  • Sound Card: Direct X


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