Streets of Rogue

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  • Streets of Rogue

Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.

Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.

In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.

  • Will you play as a soldier who shoots first and asks questions later?
  • A stealthy scientist who uses chloroform and tranquilizer darts to silently take down the opposition?
  • A genial bartender who can talk his way past the most intimidating of guards?
  • Or how about a hyper-intelligent gorilla, rescuing other caged gorillas to form a small mobilized gorilla army?

The Mighty Feature-List

  • Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered!
  • Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!!
  • Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer!
  • Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too!
  • Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too.
  • 4-Player online and local cooperative modes lets you brutalize goons AND loneliness!
  • Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made.

Hello again! Here's a spooooky Halloween update!... Well ok, not really, aside from a couple of Werewolf references in the patch notes. Over the past month, my time has been divided between a few things: Work on the open-world tech that's powering the Streets of Rogue sequel. It's getting to be in really good shape, to the point where I can shift focus to work on other new aspects of the game. Good old fashioned bug fixing. As I've mentioned in earlier updates, the sequel is using the original g...

2020-10-15

Following up on last week's post, I've deemed version 91 ready for release! Thanks to all who helped me test this. The primary reason that I did a beta test before releasing this build was because I updated the Unity engine powering the game to a much newer version. If you run into any issues with the new version that we didn't catch, please let me know! Though the engine upgrade is the primary purpose of this update, I've also made a bunch of new gameplay fixes, as detailed below. Version 91 UI...

2020-09-11

I’ve recently updated Streets of Rogue to run on a much newer version of the Unity engine. The game appears to be in good shape from my standpoint, but I didn’t want to release this new version without seeing how it works on a variety of machines. So, I’ve decided to release this as an optional beta update. If you’re interested in helping me test the new version, whether you're on Win, Mac or Linux, please do the following: Right-click Streets of Rogue in your Steam library and click "Properties...

2020-09-02

This update includes a whole bunch of fixes, as my never-ending quest to rid this game of all bugs continues. Seriously, I’ll probably be updating this thing ‘til I’m dead. So, what else have I been up to? Well, for the past several months, I’ve primarily been focused on creating new tech for the sequel. I'm happy to say it's going really smoothly! This groundwork will allow for a MUCH more expansive, open world than the original game can muster. I’m super excited about the gameplay potential he...

2020-08-11

Hello everyone! The summer heat is on, and we at tinyBuild wanted to do something to brighten up your day. Today, Streets of Rogue is going on a weeklong sale at 30% off. We’ve been doing lots of interesting things recently, and I wanted to take the opportunity to highlight some of the things we’re working on. Specifically, on August 13 (that’s next week!) we are launching Kill It With Fire - a physics comedy game about exterminating spiders and burning down your house in the process. It’s a ver...

2020-08-03

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Windows 7 or Later
  • Processor: Dual-Core Intel or AMD processor
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Mac OS X 10.8+
  • Processor: Intel Dual-Core
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: Ubuntu 12.04+
  • Processor: Intel Dual Core
  • Memory: 2 GB RAM
  • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
  • Storage: 300 MB available space
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