Substance Designer 2020

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  • Substance Designer 2020

Substance Designer is the industry's reference Material Creation and Scan Processing Tool. More than 95% of AAA game projects currently in development use Substance as well as the most prestigious visual effects and animation studios.

You will get free updates on Steam up to the end of 2020
Link your account to your Substance account to get 1 year of update from the purchase date on Steam

Create amazing looking materials with full control and an infinity of variations. Edit complete texture sets instantly with Substance Designer's node-based workflow and produce procedural, scan-based or hybrid Substance and MDL materials that will be directly compatible with your renderer or game engine.

Welcome to the community
Substance Designer is the tool on which the best texture artists in the industry rival themselves in a contest of ingeniosity and skill, along with an ever-growing and friendly online community. Have a question or need some guidance? Join us on Discord or on our official forums, there is always someone ready to help.
Want to learn from the best? Join the more than 100 000 users on Substance Share and download some of the 2,300+ free assets available to help you in your artistic journey.

This license does not include access to Substance Source

List of game engines and tools with direct Substance format support (Substance Designer does not require a compatible renderer and can also export good old textures if needed):

 

 

  • Unreal Engine 4
  • Unity
  • Amazon Lumberyard
  • CryEngine
  • Autodesk Maya
  • Autodesk 3ds Max
  • Cinema 4D
  • Blender (via 3rd party plugin)
  • Modo
  • Houdini
  • Marmoset Toolbag
  • iClone
  • and many more, find the full list on our website!

 

 

Highlights Sébastien Deguy, Vice President 3D & Immersive, will kickoff the livestream by reviewing highlights from 2020 (yes, there were some good things in 2020, including beautiful 3D creations!) and exciting news for 2021. Product Updates Principal Product Manager Jérémie Noguer will share some new features from the upcoming releases. You’ll get a preview of what the 2021 releases are bringing into Substance Painter, Designer, and Alchemist. You’ll also get updates on the VR tool Medium and ...

2021-01-20

Substance Designer 2020.2.2 is here and it comes with a slew of fixes. This is Designer's 10th update this year! From the team at Adobe, we wish you all a great holiday and a happy new year, we'll see you in 2021 for even more Substance goodness! Fixed: Inconsistent I/O order on Material nodes PBR Render: incorrect IBL sampling for the specular contribution PBR Render: some pixels are always transparent PBR Render: UV output is incorrect for the Cylinder shape Splatter Circular's 'Pattern Specif...

2020-12-17

This update fixes bugs reported since the 2020.2 release. Fixed: Crash when going out of Windows Sleep mode Crash on Undo after loading a 3D Scene resource Artefact lines appear in Distance node output on Direct3D Crash when selecting Gradient Map node in an updated graph No warning when Input default value other than 0 in Engine v7 compatibility mode 'Remove All' leaves meshes with predefined materials with no material applied 'Reset Scene' removes all textures from mesh in Iray OpenGL: modifyi...

2020-11-04

Substance Designer 2020.2 is available now! This update brings improvements across the board, some for playing, some for power, and some for convenience. Here is a preview of what to expect. New distance computation modes Smoother gradients Improved curves node Improved Tile Generator and Tile Sampler New Expose parameters dialog Performance improvements Automatic material thumbnail generation New nodes ... and more! Find out more including a full list of features and video tutorials in our blog...

2020-10-13

Fixes: Crash when switching custom meshes in a specific case Normal format is always DirectX on startup 3D Worley noise: render artefact when using a high grid size value Dissolve node blending is incorrect PBR Render: remove Cooker warning PBR Render: result contains negative colors in some cases Cache injection issue for multi-output instance nodes Crash when closing a Package that contains a displayed MDL Graph 2 pass cooking: node type change does not trigger a recook Crash when deleting inp...

2020-06-11

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 / 8 / 10
  • Processor: X86 with SSE2
  • Memory: 2 GB RAM
  • Graphics: DX10 - Shader Model 3.0
  • DirectX: Version 10
  • Storage: 1 GB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 / 8 / 10
  • Processor: X86 with SSE2
  • Memory: 4 GB RAM
  • Graphics: DX10 - Shader Model 3.0
  • DirectX: Version 11
  • Storage: 1 GB available space

 

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: OSX 10.11
  • Processor: X86 with SSE2
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: OSX 10.13
  • Processor: X86 with SSE2
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

 

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

 

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 16.04
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

 

RECOMMENDED SPECS:

Recommended:

 

  • Requires a 64-bit processor and operating system
  • OS: Ubuntu 16.04
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

 

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