First-person shooters are meant to be adrenaline pumping action adventures that only stop when you're dead. But, what if it was the other way around? What if the world and the action only began when YOU moved? Well, that is what you get in the world of SUPERHOT. But it gets de...
First-person shooters are meant to be adrenaline pumping action adventures that only stop when you're dead. But, what if it was the other way around? What if the world and the action only began when YOU moved? Well, that is what you get in the world of SUPERHOT. But it gets deeper, for unlike other FPS games, there's no ammo drops, or regenerating health bars. It's you, your foes, their guns that you need to get, and the only way the action starts is for you to make a move.
Best of all, the game doesn't burden itself with trying to be the most polished or graphically superior game out there. SUPERHOT instead just gives you a stylized experience that will allow you to focus on the gameplay.
SUPERHOT features numerous modes for you to challenge yourself in. See how far you can last in an Endless Mode, see if your hands are better than guns in Challenge Mode, do Time Trials, so your best moments via replays, SUPERHOT has it all!
FPS games often like to do the same thing over and over again, but with SUPERHOT it's something else entirely. The fight happens at your pace, and yours alone, so you have complete freedom in how the battle flows. See bullets stop when you stop, examine how to dodge, and how to capitalize on new opportunities. See the weaknesses that your enemies have, and exploit them! With many ways to play, SUPERHOT will have your attention for some time, and then some time more if you're not moving.
Hey There! It took some time but finally, SUPERHOT VR is available on steam! To celebrate with a bang we prepared a special Mind is Software Bundle. both for new players and you who already own SUPERHOT! It consists of both SUPERHOT and SUPERHOT VR and will save you 20% off of regular price. http://...
Hey there! Few days ago we released Japanese language along with a pack of new lightmaps for our game (that's why it was so big), now we are finalizing those fixes along with some small stuff. Here is the summary of things included in this patch: fixed lightmap issue on some levels we found and fixe...
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