The Solus Project

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  • The Solus Project

The Solus Project is a single-player survival adventure game set on a strange and uninhabited alien planet. The game was developed by Hourences and Grip Games and it was published by Teotl Studios on June 7th, 2016.

Explore a wretched and mysterious planet and discover all of the ancient secrets that it is hiding. Over 200 secrets are waiting to be found in the complex cave systems and tombs that are located beneath the surface. The game features 10 handcrafted levels, 5 islands, and 5 tombs/caves, all of which are filled with things for you to locate. This title also has a dynamic atmosphere rich environment, an alien day and night cycle for you to get used to, as well as a dynamic weather system that includes everything from temperature, cloud coverage, wind, humidity, and so on. Earthquakes can occur, storms can ravage the land, and plants will respond to the climate and any changes in it.

Do you have what it takes to survive the raging nature of this place and the secrets that are buried beneath the surface? In The Solus Project, the body of the playable character will respond to all kinds of things. Don't stay wet for long, lack of sleep will affect you. Do whatever you can to survive and construct a communication device so that you can contact home. Explore this obscure alien planet and enjoy a thrilling adventure that is about discovery and survival. Just be careful, one mistake could mean your death.

The Solus Project is a linear game with a beginning and an end. Make your way through the 10 large levels, experience the brilliance of the complex level layouts, and try to find all the secret areas.

We are today happy to announce the release of the major version 1.1 patch! We crammed more stuff than planned into this patch, but all for good reasons. This is why it took a bit longer than expected. Here comes the change list: Upgrade the game engine from UE 4.11 to UE 4.19... phew. Some graphical highlights and particle system glitches we had have been fixed by the UE 4.19 upgrade. Change save file location to AppData and potentially fix other bugs with saving. We think most if not all report...


Hello everyone! We had a target to get our new patch done before Holiday/Christmas but in the end we did not make it... booho. The biggest reason for this was that we got creative and came up with quite a lot of stuff to add to it! We are close and the patch will most likely be done in the first half of January. Here is the list of major changes and current status: Upgrade Unreal Engine from 4.11 to 4.17. Player capsule properly follows player/HMD instead of staying in center of play space. This...


We are continuing to improve the VR support in TSP. Version 1.031 Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout. On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?) Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if ...


As you may have seen in the patch update notes we put 1.03 up earlier today with a whole range of VR fixes and improvements. New is the Explorer Diary, which allows you to re-read and examine secrets found, and can help you figure out what you are still missing. Another cool new thing is that on Vive you can now control the menus directly with the controllers, instead of relying on Oculus style head aim. The PDA has significantly less latency too now, and you now have the option to enabled Tempo...


Non VR Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118. VR VR now also features the explorer diary! Get an overview of all you've found within VR. You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus. PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible. Inability to control t...





  • OS: Windows 7 64 bit and newer
  • Processor: Dual Core 2GHZ+
  • Memory: 4 GB RAM
  • Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
  • DirectX: Version 10
  • Storage: 11 GB available space
  • Sound Card: Any Windows compatible card
  • Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.



  • OS: Windows 7 64 bit and newer
  • Processor: Quad Core 2GHZ+
  • Memory: 8 GB RAM
  • Graphics: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
  • DirectX: Version 11
  • Storage: 11 GB available space
  • Sound Card: Any Windows compatible card
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