Universe Sandbox ²

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  • Universe Sandbox ²

Universe Sandbox ² is a physics-based space simulator that gives you control over the universe and everything that you can find in it. Experience the rush of being able to destroy and create anything on the largest scale possible as you shape the universe in any way you see fit. The game was developed and published by Giant Army on August 24th, 2015.

Universe Sandbox ² is a space simulator that features everything from real-time gravity, climate, collision, and material interactions so that you can understand the laws of our universe more and also see just how everything works. The game has support for HTC Vive, Oculus Rift +Touch, and Windows Mixed Reality so that you can experience the surreal gameplay of this title in virtual reality. If you're looking for a game that lets you crash one planet into another, you've found it. Thanks to using Newtonian mechanics, the game can use N-body simulation at any speed, so you can do doomsday scenarios and crash all kinds of objects into Earth and see the results. If that isn't exciting enough for you, you can also make entire stars collide and see what the devastating result from that would be.

But, Universe Sandbox ² is about destruction and creation. Create your own star system, populate it with a sun, maybe some planets, a couple of moons, comets, and put a black hole in there just for the hell of it. Model the climate of planets, move them closer to a sun to see what will happen, then move them away and see how fast the planet gets encased in ice.

Run Steam to download Update 25, or buy Universe Sandbox via the Steam Store. Update 25 brings significant improvements to our temperature and surface simulation, adding stability and accuracy, drastically improving speed, new object properties, and a rewrite to our tidal heating model. We’ve also added some often-requested features such as “Replace Object” and graph data export, as well as relocating save data associated with removing the “²” from “Universe Sandb...

2020-03-14

{STEAM_CLAN_IMAGE}/4425618/46b18bae50cdfe17b112157231f087049a87575b.jpg While there’s a lot to look forward to in 2020, we’re going to take a moment to celebrate the milestones we reached this past year.  1New team member. Brendan is a graphics developer from Australia and is joining Georg in making everything in the universe beautiful, awesome, and graphically performant. He's already worked on improving random planet generation, fixing black hole issues on the Magic Leap, and is now creating v...

2020-03-10

{STEAM_CLAN_IMAGE}/4425618/e56c572ff026d0c4bdd7a88a684f3d29daa4af0e.png December 20: Update 24.1.1 is a small patch that fixes a handful of bugs, including issues with gas giant band order and lighting for custom star colors. Customize Those Colors Customize colors for just about every object in the new Appearance tab. Add dozens of bands to gas giants, turn Earth’s atmosphere red, or color your alien star purple. We aim for realism in Universe Sandbox, but that doesn’t mean we can’t also allow ...

2019-12-20

Video: Simulating a planetary collision using a new method called smoothed-particle hydrodynamics (SPH). Hopefully by now you’ve had time to check out Surface Grids & Lasers | Update 24 of Universe Sandbox. If you haven’t, time to get out from that rock you’ve been living under and start terraforming all those other rocks floating through space. We plan to continue to add to the Surface Grids feature with even more detailed surface simulation through next year and...

2019-12-13

Nov 27: Update 24.0.1 is a small patch that fixes surface simulation on Linux machines (and potentially some Macs) and adds a couple other minor fixes and improvements. Dec 5: Update 24.0.2 is a small patch that improves lasers, including fixes to Gas Giant heating and lasers sometimes not working. Surface Grids & Lasers are here! This is a big update that adds new layers to the simulation and new ways to experiment with planets, moons, and entire systems: Simulat...

2019-11-22

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory, Shader Model 3.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: OS X 10.7+
  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space
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