Universe Sandbox

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  • Universe Sandbox

Universe Sandbox ² is a physics-based space simulator that gives you control over the universe and everything that you can find in it. Experience the rush of being able to destroy and create anything on the largest scale possible as you shape the universe in any way you see fit. The game was developed and published by Giant Army on August 24th, 2015.

Universe Sandbox ² is a space simulator that features everything from real-time gravity, climate, collision, and material interactions so that you can understand the laws of our universe more and also see just how everything works. The game has support for HTC Vive, Oculus Rift +Touch, and Windows Mixed Reality so that you can experience the surreal gameplay of this title in virtual reality. If you're looking for a game that lets you crash one planet into another, you've found it. Thanks to using Newtonian mechanics, the game can use N-body simulation at any speed, so you can do doomsday scenarios and crash all kinds of objects into Earth and see the results. If that isn't exciting enough for you, you can also make entire stars collide and see what the devastating result from that would be.

But, Universe Sandbox ² is about destruction and creation. Create your own star system, populate it with a sun, maybe some planets, a couple of moons, comets, and put a black hole in there just for the hell of it. Model the climate of planets, move them closer to a sun to see what will happen, then move them away and see how fast the planet gets encased in ice.

{STEAM_CLAN_IMAGE}/4425618/5ce7841e808809de148a0efb44b6b3accc7e4b77.png Brown Dwarf Transitions We’ve made significant improvements to the simulated transitions of gas giants into brown dwarfs and stars, driven by a newly simulated Fusion Power energy property. Learn more about fusion power and brown dwarfs in our new guide: Guides Science Are Gas Giants Failed Stars? More Color Customization The color of water on all planets, and the color of vegetation on Earth, are now customizable via Pr...

2020-11-21

{STEAM_CLAN_IMAGE}/4425618/d561c82a65ba2a03ff2c633b2ab8f36826f0e7b0.png Update 26 brings the full Universe Sandbox desktop experience to virtual reality (VR). We redesigned the bottom bar and made visual improvements to collision fragments, rocky planets, and liquid water. Full Desktop Experience in VR Universe Sandbox VR now matches the desktop experience and will maintain feature parity moving forward. You can now use virtual hands to manipulate planets, edit properties, or use separate tools ...

2020-10-29

New and Improved Tidal Heating Our first ScienceLog explained how the flow of energy into and out of an object is responsible for heating or cooling the object. If you look at the sources of energy in a simulation, listed in the Energy Flow section of the object’s Surface tab, you’ll see Tidal Power listed. Unlike some of the other heat sources, like stars or impacts, tidal heating originates inside the object itself. Tidal heating has been a part of Universe Sand...

2020-10-15

{STEAM_CLAN_IMAGE}/4425618/b805daab6dab705c8dcb9eed4d5bfc2baa1189ab.png An all-new VR experience, new desktop user interface, and collision fragments makeover. We are so excited to share our work-in-progress build and get your feedback! To opt-in to the community test build: If it’s open, exit Universe Sandbox Right-click on the game title in your Steam Library Click on ‘Properties’ Select the ‘Betas’ tab Set the dropdown menu to ‘*community-test’ Close the Properties window Steam will now updat...

2020-09-17

It’s Getting Hot in Here... One of the many important astrophysical processes that Universe Sandbox simulates is the changing temperature of an object as it is warmed by nearby stars and other sources of heat. Thanks to our new Surface Grids feature, introduced in Update 24, Universe Sandbox can now simulate the heating of each point on an object’s surface, to create a 2D map of a planet or moon’s surface temperature. In addition to the Surface Grids simulation in...

2020-07-24

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory, Shader Model 3.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: OS X 10.7+
  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space
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