Universe Sandbox

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  • Universe Sandbox

Universe Sandbox ² is a physics-based space simulator that gives you control over the universe and everything that you can find in it. Experience the rush of being able to destroy and create anything on the largest scale possible as you shape the universe in any way you see fit. The game was developed and published by Giant Army on August 24th, 2015.

Universe Sandbox ² is a space simulator that features everything from real-time gravity, climate, collision, and material interactions so that you can understand the laws of our universe more and also see just how everything works. The game has support for HTC Vive, Oculus Rift +Touch, and Windows Mixed Reality so that you can experience the surreal gameplay of this title in virtual reality. If you're looking for a game that lets you crash one planet into another, you've found it. Thanks to using Newtonian mechanics, the game can use N-body simulation at any speed, so you can do doomsday scenarios and crash all kinds of objects into Earth and see the results. If that isn't exciting enough for you, you can also make entire stars collide and see what the devastating result from that would be.

But, Universe Sandbox ² is about destruction and creation. Create your own star system, populate it with a sun, maybe some planets, a couple of moons, comets, and put a black hole in there just for the hell of it. Model the climate of planets, move them closer to a sun to see what will happen, then move them away and see how fast the planet gets encased in ice.

It’s Getting Hot in Here... One of the many important astrophysical processes that Universe Sandbox simulates is the changing temperature of an object as it is warmed by nearby stars and other sources of heat. Thanks to our new Surface Grids feature, introduced in Update 24, Universe Sandbox can now simulate the heating of each point on an object’s surface, to create a 2D map of a planet or moon’s surface temperature. In addition to the Surface Grids simulation in...

2020-07-24

{STEAM_CLAN_IMAGE}/4425618/1bca5a7c0a240b40ab7320571cdd7ba4f59cb1a6.png Update 25.2 is a minor update that brings even more appearance options, this time to clouds, galaxies, and asteroids. We’ve also improved energy transfer calculations, laser settings, asteroid visuals, and provided various other bug fixes. Most of the team has been hard at work on our upcoming major updates, but we didn’t want you to wait for these features and bug fixes. Keep an eye out for Update 26 (Coming Soon™) which wi...

2020-07-03

Universe Sandbox has improved significantly since our first Early Access release in 2015. We plan to add features and fix bugs for a long, long time to come (we even removed the “2” from our name for that reason). Here’s a look into what we have planned for 2020 and beyond. What did we do in 2019? Last year saw 3 major feature releases (and a handful of minor, but still important, updates): Better Galaxies (Update 23)More stable and...

2020-05-02

{STEAM_CLAN_IMAGE}/4425618/f73f18ff397d6bc04498c3dfd05ec75fecc2c67f.png Update 25.1 includes a host of bug fixes and lighting improvements, as well as a fun oft-requested feature to add customizable city lights to any rocky planet or large moon. City Lights on Any Planet You can now enable City Lights on any rocky planet or large moon by going to Object Properties Appearance City Lights. Select from Earth’s city map or a randomized procedural map, and define whether the lights will turn off ...

2020-04-21

Run Steam to download Update 25, or buy Universe Sandbox via the Steam Store. Update 25 brings significant improvements to our temperature and surface simulation, adding stability and accuracy, drastically improving speed, new object properties, and a rewrite to our tidal heating model. We’ve also added some often-requested features such as “Replace Object” and graph data export, as well as relocating save data associated with removing the “²” from “Universe Sandb...

2020-03-14

PC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: 512 MB Video Memory, Shader Model 3.0
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

MAC SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • OS: OS X 10.7+
  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space

LINUX SYSTEM REQUIREMENTS

MINIMUM SPECS:

Minimum:

  • Processor: 1.6GHz dual core
  • Memory: 1 GB RAM
  • Graphics: OpenGL, 512 MB Video Memory, Shader Model 3.0
  • Storage: 1 GB available space
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