There is one name that people think of when first-person shooters are talked about historically. One name that set the standard for what a first-person shooter could be, how much fun it could be, and how insane it could be. That name, is DOOM. The original, undisputed king of first-person shooters, DOOM set a tone for destruction and hilarity that few have replicated. But now, in this modern age of gaming, the team behind DOOM have returned to make DOOM great again. And doing it the only way they know up. Upping the action, upping the insanity, and yes, bringing back Doomguy.
In this modern interpretation of DOOM, you'll once again have to face the scourges of the underworld as Doomguy. Who once again has a very simple mission, kill everything that moves. In an over-the-top and action filled singleplayer campaign you'll do just that. Use weapons of every shape and size to absolutely annihilate the demons that come to kill. And trust us, there's a lot to kill. Whether you shoot them full of holes, blast them to pieces, or make them simply disappear, any outcome is a good one as long as they're dead.
Then, when you have braved through the singleplayer mode, you'll get to take a crack at multiplayer, where your friends can be your greatest foes, and the world wants to be the best Doomguy. Or the best demon! You have that option!
Plus, you'll be able to create your own DOOM levels and share them with the world! So grab your gun, and get the job done.
Doom 2 is more than just Doom these days. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Eviternity, released yesterday, runs the gamut. It’s a 32-level campaign split up into six episodes each with ...
Eviternity is a massive project put together by the Doom modding community consisting of six five-map episodes which use a new high-quality texture pack. The episodes each explore a different theme, with examples like "Icy castles", "Medieval", and "Industrial/Brutalism"..;.
The hot new way to create high-resolution texture pack to fancy up old games is ‘deep learning’, feeding the original textures into a computer so algorithms can draw more-detailed versions of what they imagine the images look like. It has… varied results. I’m a hoary purist...
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