The launch of a video game is a key time for both gamer and developer. Because it’s here that gamers will get the game, reviews of the game will help determine how many other people get the games, and so on and so forth. For Bioware, they were betting big on their new title Anthem. And on one hand, the game was the best-selling title in February, and was one of their biggest launches ever. But, it also got a lot of hate from fans and certain critics for certain things in the game.
On the Bioware Blog, Casey Hudson sent out a message to fans apologizing for the rough launch:
“It’s been a wild ride these last few weeks,” begins the post. “On the one hand it’s been a rougher launch than expected. But then as I think back we also knew that big new online games tend to hit some kind of problem once they go live, so as much as we tested and prepared to make sure everything was ready, we were also ready for the possibility that unexpected issues might arise at launch. And we continue to be committed to responding to them.
He went on to say:
“We launched a game that so many of you tell us is really fun at its core, but we also had a degree of issues that did not reveal themselves until we were operating at the scale of millions of players. We were of course very disappointed about that, as were many of you. I’ve been in there playing with you since those early days (I’m a Ranger in Edmonton Oilers colors!) and it makes me sad to hear about any issues that would hold someone back from fully enjoying the game. I take that very personally, and it’s been our top priority to get improvements out to you in the fastest, safest way.”
As sad as it sounds, this has been a slightly recurring theme with Bioware in recent games. But, they clearly have big plans for Anthem. So let’s see where they take it.