For the longest time, Call of Duty was known for it strong singleplayer campaign mode. But, with the rise of Modern Warfare came the integral focus on online multiplayer. A focus so large that many have felt it takes precedent for the development teams. Over the years, many different systems and tweaks have been put into place to ensure the fun and safety of its players. One though that appears to both be there, and yet apparently isn’t, is a “Skills-Based Matchmaking” system. Where the game put players in games with players of the same “skill level”. And this appears to be in Call of Duty: WWII.
While this may not seem like a bad thing, some are against it, and others just want developers like Sledgehammer Games to acknowledge its existence. But, since they don’t, others are doing research of their own to prove it does, or does not, exist. This includes YouTuber Brad ‘Driftor’ Overbey, who is legendary for his analysis of weapons and his detail in calculations. Upon starting his own investigation he tweeted this:
Just got my first SBMM Challenge submission. It is a super big paper and hardcore network analysis. Surprisingly, it appears to prove SBMM is real! Can’t say 100% yet as I need to verify data, and replicate on multiple accounts, but I may be $1,000 poorer soon!
— Drift0r (@Drift0r) December 5, 2017
He’s continuing to work on this, and will try and update more when he has more hard facts. The reason people want confirmation about this system is that for the longest time, Call of Duty games wouldn’t match up people based on skill level, what this did was allow for very skilled players to dominate matches, which would turn away casual players. So, to ensure future sales, the SBMM system was implemented so that everyone could have a fair shot at winning games like Call of Duty: WWII.
That’s why it’s so controversial, for in the gamers eyes, they weren’t trying to protect players, they were trying to protect their profit margins.